this post was submitted on 17 Feb 2024
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I appreciate the detailed feedback!
About the barbarian, I should point out that a lot of its features (the extra unarmed strike, Sapping strike and Terror display) require a bonus action, making them only available on turn 2 after you Rage on your first turn, and also incompatible with one another. I also tried to balance the Exploits with specific requirements (such as Heavy weapons), opportunity cost (Sapping Strike and Terror Display requiring the player to forfeit the extra unarmed strike) or pure chance (Shielding parry requiring the player to have an improvised weapon during an enemy's turn, which is not a guarantee as improvised weapons break very easily). I could see a Magpie causing a chain link reaction of killing someone, imposing fear on a group of enemies, and killing another one to keep everyone under check, so that's going to be fixed for a future release.
As for the Undying... I totally agree with you, but on my defense, I was working with a pretty terrible base lol
I was striving to keep as much of the original flavour as possible, and also to preserve most of its features. Despite it being an improvement over the original, I can see how it's still disappointing. Probably the best course of action would be to break down the Phylactery features and distribute them as the Undying levels up, replacing the original features, but I feared that doing so would mean creating a new subclass instead of improving on the original. I'm also a bit wary of giving too many good features to a full caster, honestly. I'll keep tinkering with the idea until I find a satisfying middle ground.
Thanks a lot for the feedback, you gave me a lot to think about.
No worries, I think that Magpie is generally very well-balanced and has a healthy level of power that can compete with Bear Totem. The only thing in Magpie that I would change is the Terror Display- the rest is all good in its' current iteration.
Undying's defence for it being like that is perfectly sensible, don't worry. But the problem is that the original features may well be genuinely unsalvageable (or at least, fixing them would leave them unrecognisible). There's a good reason Undead looks so different after all lol.
No problem, we homebrewers have to stick together~
I've updated the document! Undying now has a slow start, but picks up steam by level 10. With all the features combined, the undying should really become what the name suggests.