this post was submitted on 12 Feb 2024
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Steam Deck
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A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
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- This is a place of civil discussion, no trolling.
- Have fun.
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Ixion seems to require them. It's playable on Steam Deck, but probably much easier on PC with a mouse.
I'm curious how people use the 4 buttons on the back. My ring and pinkie fingers can just barely press them.
My fingers naturally rest on the back buttons, and I find them really easy to use. I usually have them set to mirror the face buttons for shooters (so I don't have to take my finger off of the right stick to jump/reload/etc). In some other games I have them set as dpad buttons (Elden ring for example) to swap gear and use items.
Finally I don't like button mashing, so in games where you have to mash a button I will often set the back buttons to be turbo buttons, where I can hold to spam a key.
the back buttons got a lot easier for me when I realized you're supposed to push the flat part of the buttons on the back of the deck instead of where they curve around the grips. like, if the deck was sitting flat on a table you'd be pressing straight up instead of to the right or left.
bind the top two to the thumbstick clicks and finally be free of those terrible inputs