this post was submitted on 11 Feb 2024
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[–] takeda 56 points 7 months ago (11 children)

From what I understand the thing isn't see through and the eyes are actually projected outside. Can somebody explain why they had to add tech to do it?

[–] [email protected] 52 points 7 months ago

Because there are screens in the way? The choice was to either not have the viewer's eyes be visible, or use a screen to display eyes (not even real eyes, you can supposedly have cat eyes for an example). Considering the device is meant to be AR (augmented reality) and not VR, it kinda makes sense to show the user's eyes since they're still "connected" to the outside world. Otherwise you'd have a bunch of blank visors walking around and then people can't tell if you're looking at them or your furry waifu.

[–] qisope 44 points 7 months ago

You actually remove your eyes before inserting the optical couplers into your sockets. You put your eyes in the storage compartment on the front giving the appearance that you're looking out through the device.

[–] [email protected] 35 points 7 months ago (3 children)

Achieving realistic, fast camera passthrough on both sides is harder than you think

[–] takeda 11 points 7 months ago (3 children)

Yes, that's my point. Why? Why make it extra more complicated and more expensive for no good benefit?

[–] bandwidthcrisis 9 points 7 months ago

Heavier, too. It's about as heavy as the competitors despite having a separate battery.

It's not necessary to have the external screen.

The Quest has passthrough cameras to allow you to see the world with stuff displayed over it too, but Apple has decided that simulating eye contact is important.

It's Apple's unique selling point here, but they'd have what sounds like a high-quality headset without it.

[–] [email protected] 5 points 7 months ago

To allow eye contact for social interactions. If you want ubiquitous AR in real life that is what you need. This is an attempt to achieve this with current technology and it "almost" works / near miss / fails spectacularly.

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago) (1 children)

For no good benefit? Try comparing the display to a HoloLens 2. There's no current display technology that's cheaper and allows you to see through while projecting the light at the same intensity. You can search it up.

[–] [email protected] 11 points 7 months ago (2 children)

I think they're asking why eyes need to be projected on the outside.

[–] saltesc 4 points 7 months ago (1 children)

Or anything for that matter.

All I'd want is "Go away. Gaming." But a Post-It would do just fine. Hell, I'd prefer googly eyes than my own projected, that'd be way cooler and more useful.

[–] [email protected] 6 points 7 months ago

I accomplished everything I need by taping a piece of paper with sharpie eyes on my Quest 2 and it cost me $0 to do so!

[–] [email protected] 3 points 7 months ago

I'll point to someone down this thread about eye contact in that case. It's not like it costed much though, reviewers have noted that iSight's display quality is quite horrible and it seems like all this features added was a small screen

[–] AnUnusualRelic 4 points 7 months ago (1 children)

That's why we've been stuck with windows for centuries.

[–] [email protected] 4 points 7 months ago

Have you tried Linux? /s

[–] [email protected] 1 points 7 months ago (1 children)

So they could have stopped at many points but decided humanity must suffer

[–] [email protected] 2 points 7 months ago

I mean, if the price tag isn't going to dissuade you...

[–] [email protected] 25 points 7 months ago (1 children)

Maybe they think it makes you look less stupid.

[–] takeda 6 points 7 months ago

They have Tesla truck success in that, then.

[–] [email protected] 20 points 7 months ago

I think this is kind of a temporary workaround. In Apples ideal world, the Vision Pro would actually be transparent and you could see the users eyes for real, but the tech isn't ready to project what apple is doing on glasses. So they settled for a VR headset and put eyes on the outside. Eventually in however many years it takes, they will actually use glasses and won't have to do the screen on the outside. They must believe, that being able to see Vision Pro users eyes is integral to the product, or at least important to the product being accepted by everyone.

[–] [email protected] 16 points 7 months ago

What do you mean? They added the outside screen to a vr headset to try to make it more acceptable to wear around others.

[–] [email protected] 6 points 7 months ago

Imagine you're sitting in restaurant waiting for the waiter while doing some work on your Vision Pro. The waiter shows up and says 'sir...'. You look at him and... there were two options:

  • it's just a black screen so it's not clear if you're actually looking at him. Are you paying attention? Of are you still 'inside' and can't hear/see anyone

  • you have this fake eyes indicating that you're actually looking at him

It's a really stupid "solution" to a huge problem all VR/AR has The actual solution? Don't buy it.

[–] SPRUNT 3 points 7 months ago

So they can sell you custom eyes like cats and aliens and shit.

[–] SkyezOpen 2 points 7 months ago (1 children)
[–] [email protected] 5 points 7 months ago
[–] [email protected] 2 points 7 months ago

And the eyes are not the wearer's eyes. They are just digital eyes.