this post was submitted on 06 Feb 2024
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DnD Homebrew
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It's really cool but, unless I missed it, it needs a way to make attacks magical after a certain level (maybe a homebrew gloves item that turns any improvised weapons you hold into +1 weapons?)
Good call. While writing it, I decided to stick with the subclass and not dabble any further into homebrew feats/magic items, but you're correct, at higher levels the DM should give the Magpie Barbarian a way to bypass resistance or immunity to nonmagical physical damage.
The Battle Standard of Infernal Power kind of works:
But it's limited to weapon attacks only, so no luck for the unarmed strikes. I would probably homebrew a similar item, limit it to the wearer/wielder, and make it work with unarmed strikes and improvised weapons.
Alternatively, a feat would work too. For example:
Maybe I should just add it to the 6th level feature, though.
I think a feat is bad because you are making them 'pay' for something is usually 'free'. Most martial classes get magical items naturally by adventuring. You could just add it to Savage Warrior something like "Starting at level X, your unarmed attacks and attacks made with improvised weapons count as magical bla bla" which is how monks do it I think.
EDIT: I do like the gloves tho cause he could eventually upgrade it to +3 since, unlike monks, his damage dice doesn't increase naturally.