this post was submitted on 25 Jan 2024
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Gaming

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[–] Wilzax 101 points 10 months ago (3 children)

"Then" is just indie today.

[–] [email protected] 31 points 10 months ago

That and it easily running on Linux, either naively or though Proton, is why I haven't touched any AAA in like... at least 5 years? Maybe closer to 10.

[–] [email protected] 14 points 10 months ago (3 children)

A lot of today's indie devs are also... well...

groomerwojak.jpg: "I groomed a teen fan of mine, and when she came forward I made her to write an apology, also I spent my Patreon money on a sexdoll, and my code is spaghetti."

"We barely managed to make a functioning game with premade assets, and our popularity was so dependent on Pokémon not performing well, our fanbase is a toxic cesspool as a result, who can't express the love to the game without actively dissing Nintendo."

"I'm a bigoted con artist who rebrands every time they get busted for his crappy horror game."

"Optimization? We are already using low-poly assets!"

"The assets in our pixelart games are very unaligned, and we use high-resolution fonts because no one makes bitmap fonts anymore."

[–] [email protected] 13 points 10 months ago (1 children)

Nothing wrong with spending Patreon money on a sexdoll.

[–] [email protected] -3 points 10 months ago (2 children)

It is when you're supposed to work on your game.

[–] [email protected] 5 points 10 months ago

He was working on his game. The sex doll only turns him down half the time now.

[–] [email protected] 3 points 10 months ago

If you donate money to develop a vaccine against something, much of that money will go towards the salaries of researchers to pay for their work. Some of them may buy sex dolls, dildos, satisfyers or chastity belts with some of that money, because they have rightfully earned it, and the money you paid was still used to develop that vaccine.

[–] Wilzax 7 points 10 months ago

I mean nobody said all indie devs were great, i just think that if you want to find examples of good game development today you're largely going to find the stars are indie, not triple A

[–] yamanii -1 points 10 months ago (2 children)

Why are you twisting things around? It's Nintendo fans that won't shut up about plagiarism to the point that the The Pokémon Company told everyone that they know, stop sending emails about it.

[–] SomeonePrime 3 points 10 months ago

Por que no los dos?

[–] [email protected] 2 points 10 months ago

I didn't even mention the plagiarism stuff here, which was likely due to the creators learning monster design only from Pokémon.

[–] rambaroo 1 points 10 months ago (1 children)
[–] Wilzax 1 points 10 months ago* (last edited 10 months ago)

But only for today. The concept of triple A didn't really exist back then, and at least one of the "then" game devs was totally indie for the game he made