this post was submitted on 12 Jan 2024
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Honestly, a bit surprised by this. It wasn't even on Steam. Hopefully switching to an open source SDK will get this back up.

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[–] Mango 26 points 10 months ago (3 children)

How do grown ass adults look at this and think anything other than "damn, that's pretty cool!"? Literally nobody and no company has any conceivable money to lose over this and couldn't convince me otherwise. Law should have nothing to do with all this pussyfooting about legality.

[–] torvusbogpod 26 points 10 months ago (4 children)

Valve removed it because it used official N64 APIs that Nintendo holds as classified information. I think if it had totally been bottom-up crafted from scratch, it would have survived. But Valve does NOT wanna deal with a Nintendo lawyer.

[–] boaratio 9 points 10 months ago (1 children)
[–] woelkchen 2 points 10 months ago (1 children)
[–] yaaaaayPancakes 5 points 10 months ago (2 children)

Hi, Android dev here. This is a different issue albeit a tangential one. But ultimately it has no bearing on the matter.

The Oracle v Google case revolves around Google's reimplementation of the Java APIs on the Android platform. This is key. Back when Android started, they used Apache Harmony to provide the Java API set on Android. Harmony was an open source implementation of the Java API set. Sun (the creator of Java) didn't care, they held the copyright to the Java implementation, but made their money in different ways, so they let the Harmony project live.

Fast forward a decade. The Apache Harmony project is dead. Android is stuck at Java 6 level APIs because of it, Android devs are annoyed they can't even get Java 8 features. And Oracle bought Sun, and is monetizing the shit out of Java. They started charging money for the official Java SDK. Google didn't want to pay Oracle, so they started reimplementing the newer Java APIs into Android, to pick up where Harmony had left off. Oracle saw this, found some code in Google's reimplementation that was similar to the official implementation from Oracle (which is out in the open in the openjdk project) and sued the shit out of them looking for the payday they didn't get when Google refused to pay Oracle a license.

Ultimately, the SCOTUS ruling says that APIs themselves are not copyrightable (ie you can't copyright the .toString() function name). But you can copyright the implementation of that function. Ultimately Oracle still won a bit, because they found something like 6 function reimplementations that Google could not successfully defend as clean room implementations.

Why this is irrelevant to the Portal64 issue, is because the dev is not using the open source reimplementation of the Nintendo APIs. He's literally using the Nintendo owned implementation of the APIs. That's why he says he needs to switch to open source libraries. Those open source libraries have the same functions within them, but the implementation of said functions aren't the same as the Nintendo ones (or they are and Nintendo just hasn't sued the project into oblivion yet, I have no idea about the details).

[–] woelkchen 3 points 10 months ago (1 children)

Why this is irrelevant to the Portal64 issue, is because the dev is not using the open source reimplementation of the Nintendo APIs. He’s literally using the Nintendo owned implementation of the APIs.

Then the people here using the term "API" should have rather used "libraries" or "frameworks" or whatever. I cannot look myself because the Github repo is private now.

[–] yaaaaayPancakes 1 points 10 months ago (1 children)

Well, libraries are collections of APIs and sdks are usually collections of libraries. So they're unfortunately kind of interchangeable when discussing them. But I agree with you the correct thing would be to say they're using Nintendo's proprietary libraries.

[–] woelkchen 1 points 10 months ago

Well, libraries are collections of APIs and sdks are usually collections of libraries. So they’re unfortunately kind of interchangeable when discussing them.

An API is a specification of what functions are called and how they behave. See for example "Microsoft Windows provides the Win32 API" and "WINE provides the Win32 API on Linux" and also "Photoshop provides an API to write plugins" and "Affinity Photo provides the Photoshop API to support Photoshop plugins".

When people, who don't even know that finished the Portal64 ROM uses original Portal PC art assets copyrighted by Valve, try to lecture me about Valve acting as a henchman for Nintendo because of Nintendo APIs, I obviously dismiss them because they clearly have no clue about anything, even if by pure luck they may have a point regarding your definition of API use.

[–] lawrence 2 points 10 months ago

I like tech history. Loved your explanation about the Google vs Oracle legal battle.

[–] hikaru755 4 points 10 months ago (2 children)

Wait but why is Valve involved at all, then? Not like it's their fault that some people they have nothing to do with are building a game based on those APIs, so shouldn't Nintendo approach the developers of the port directly instead?

[–] [email protected] 4 points 10 months ago (1 children)

Valve holds the copyright to Portal, so Nintendo probably just "encouraged" them to pull some strings.

[–] woelkchen 1 points 10 months ago

Nintendo probably just “encouraged” them to pull some strings.

Nintendo have their own litigation-happy lawyers. With the exception of the Portal Collection release for Switch, both companies have nothing to do with each other.

[–] mint_tamas 3 points 10 months ago (1 children)

Nintendo sues everyone they encounter in the faintest context of their IP with the power of a thousand suns. See also, the failed launch if Dolphin on Steam. Valve is justifiably cautious here.

[–] woelkchen 1 points 10 months ago (1 children)

Valve is justifiably cautious here.

Valve doesn't distribute the port.

[–] mint_tamas 0 points 10 months ago (1 children)
[–] woelkchen 1 points 10 months ago

Doesn’t matter

If fact it does for the claim that Nintendo would sue Valve otherwise.

[–] Mango 3 points 10 months ago (2 children)

Right, but what the heck is up with Nintendo clinging into ancient obsolete stuff? They're not stupid right?

[–] [email protected] 13 points 10 months ago

Yes, Nintendo is stupid. They see capitalism as a zero-sum game, and so any time someone has or keeps their own money, that's the same as Nintendo losing that money, so they do whatever they're legally able to do to ruin people financially, going as far as taking 30% of your income for the rest of your life if you do wrong by them.

[–] [email protected] 6 points 10 months ago

No but Nintendo is fiercely protective of all of its IP. We know there's not really harm being done here but it is within their rights to block this and that is the road they always choose.

[–] Demdaru 0 points 10 months ago

I may be overinterpreting this but it almooost seems, if you stretch it a bit, as if valve saved poor guys. Valve said stop, Nintendo'd say pay up.

[–] woelkchen 7 points 10 months ago (2 children)

Why do grown adults keep using IP copyrighted by big companies? Unofficial ports, unofficial remakes, unofficial sequels, etc. get taken down all the time and yet constantly the creators think "no, my project is special. It'll be spared that fate" and almost every time they're wrong.

A Portal-like game without using Portal assets and Valve had no leg to stand on...

[–] RightHandOfIkaros 19 points 10 months ago (1 children)

A Portal-like game without using Portal assets and Valve had no leg to stand on...

This wasn't taken down because it was based on Portal. It has nothing to do with Portal or Valve, really. It was taken down becuase it uses the official N64 SDK, which is still for some reason considered "confidential." Valve said to take it down either under duress from Nintendo, or because Valve expected to be under duress from Nintendo and didn't want to be. If it had used the libdragon API library instead of Nintendo's official one, then this wouldn't have happened and Nintendo would have been told to bite rocks.

[–] nbafantest 5 points 10 months ago (1 children)

It started out as a fun project by just a normal guy.

It is literally not possible to make a game like this any other way.

I would bet the concept goes underground and continues tho.

[–] woelkchen 1 points 10 months ago (1 children)

He uses Valve IP, therefore Valve was even the position to make any demands in the first place.

Valve cannot just go through the homebrew community and demand takedowns of random games. They could in this case solely because they own the assets. How is this so hard to understand that I have to repeat myself over and over again?

[–] nbafantest 1 points 10 months ago* (last edited 10 months ago)

Do you think it's hard to understand?

I don't think you understand that it was started as a fun side project to see if he could actually do it. He wasn't trying to make the next AAA game

[–] dezmd -5 points 10 months ago* (last edited 10 months ago) (1 children)

Why would a grown ass adult put so much effort into an unlicensed dupilcation of copyrighted IP (Valve) and build it on top of a system from a company known for ridiculous enofrcement of IP that had a walled garden of access to their game system IP that is protected by the copyright cabal supported DMCA?

There's more sides and nuance to all of this.

He could've made Portal in the style of a 90s console instead of directly declaring it N64 and only had to tend with permission for it as a mod from Valve's sometimes permissive pov without crazy assed 'Tendo being involved.

[–] Mango 2 points 10 months ago (1 children)

Because that's cool as fuck.

If he did it your way, that defeats the purpose of the constraints in the exercise.

[–] dezmd 0 points 10 months ago

It's 'cool as fuck' right up until he gets personally sued out of existence by Nintendos balls crazy legal team.

The excercise maybe made sense 10 years ago, before we all became were aware of just how uninterested Nintendo gets over cool shit that used any of their licensed technology.