this post was submitted on 12 Jan 2024
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I'm finally getting around to playing Hollow Knight. I'm decently far into the game now, and I'm having fun. It reminds me of the original Metroid where there are very few limits to where you can go early on, and you can just sort of get lost exploring and discovering really meaningful upgrades seemingly by accident. As opposed to the Ori games, which remind me of newer Metroid games where there is clearly a path that you are supposed to be on and very set order for you to get meaningful upgrades with a little bit of variance to reward extra exploration.
Hollow Knight is great. I eventually gave up when I got stuck at a boss, took a break, and was completely lost when I got back to it sometimes later. But I believe I was about 70% or so done.