Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.
I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.
I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.
There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.
Please share yours!
Baldur's Gate 3 was good, but I can't play 1 or 2. They definitely don't feel the same.
For newer games, I can actually play the older Zelda games, but I can't stand the latest games. Not a big fan of the gameplay with weapons breaking and how much they pushed the open world thing. I very much prefer smaller maps with more story.
Oh! I tried playing Neverwinter Nights recently and... I bounced. I want to try again soon because people really love that game (and its modding scene!), and I love D&D (having only played 5e, however), but it's not appealing to me as much as I wish it did.
I played the crap out of Neverwinter Nights back in the day, but I picked up the remastered or whatever version on steam and just can't handle the controls anymore. Hooray for BG3 to scratch the same itch with improved controls!
I really enjoyed the original Neverwinter Nights, went back and played it relatively-recently (despite the fact that the main storyline, pre-DLC, is pretty bland).
But I tried playing the newer Neverwinter Nights 2 and it just did not draw me in at all.
Still haven't tried BG3.
For what it's worth, the story to the main campaign of NWN2 is pretty tropey and bland. However, you should give Mask of the Betrayer a shot if you don't mind main campaign spoilers and think story could keep you invested over gameplay. I never finished it, but the story was quite fresh and unique. It's wildly well reviewed, to the point that while you have to deal with the Epic level rules, its still worth playing a bit just for the weirdness involved.
BG3 is the best version of DnD on a computer in my opinion. Great characters including enemies, so much flavor, and it moves right along with tooltips galore to let you know aht is going on. While there is a lot of gratuitous romance available, you can easily turn everyone down if it isn't your jam. You can do pretty much anything and "screwing up" just tends to lead to more options!
I love talking to the goblins! Make friends before wiping them out!
Being DnD there is a lot of fiddly bits and the devs love exploding barrels, but to be honest they kind of add to the charm.
What's so different about the first two Baldur's Gate games? I was thinking about getting the first one on my phone
I tried playing Icewind Dale on my phone after enjoying Baldur's Gate 1 & 2 on my PC. Don't bother. The touch UI just cannot keep up in any remotely tactical situation, at least not for my tactics-heavy wizard playstyle with milking every turn as much as I could.
There is a lot to read. And it is probably not appreciatable on a phone. (Tablet may be fine) They are a totally different ruleset and while it is 2d and all the story is definitely deep. Many hours...
Specifically AD&D 2nd Edition. Back in the days of THAC0. To give an idea of how different it is from 3e and later editions, classes were restricted by race, there were two different ways to be multiclass (one for humans, one for everyone else and they work very differently), and lower AC is better - instead of rolling d20+attack bonus and comparing it to target AC you roll d20 - target AC and compare it to the attackers THAC0, which is the number they need to roll To Hit AC 0. AC could be negative as well, meaning that THAC0 wasn't necessarily the highest number you might have to roll to hit. Thief skills use percentile rolls. Saving throws were weird, both in mechanics and categories.
So, for example, a second level fighter might have a THAC0 of 19 and +2 to hit from his high strength, and the thug he's fighting might have an AC of 8 from his leather armor. So he has to roll 19-8=11 to hit, and would get a +2 on that roll, and so needs a 9 on the die.
To add to what everyone else is saying, the combat isn't the same in that it's not turn based like you're thinking. Fights involve everyone getting into a fracas at once and swinging, the game expecting the player to regularly pause to give specific commands. Also, in BG1 you start at level one which feels reeeeeally weak so fights will be quite difficult until you're about level 3-4.
That said, I had a lot of fun with the game after I got used to it. Writing is the main star of the show and it's quite good.