20
Sony Patent Aims To Change Game Difficulty In Real Time As You Play - Insider Gaming
(insider-gaming.com)
The PlayStation community for Lemmy! Come and join us for daily news and discussions!
For questions, collabs, or really anything, message me directly at: @cosmicsploogedrizzle:matrix.org
SEO Tags: PlayStation 5 , PS5 , Game , Gaming , Games , Sony , Studios , Nintendo , Xbox , Microsoft , Next Gen , Unreal , Decima Engine , Exclusive , Dualshock , Dualsense , Dual Sense , SIE , Sony Interactive Entertainment , HBO , The Last of Us , Horizon , Spiderman , Spider-man , Spider Man , God of War , PSVR , Virtual Reality , MLB , Returnal , Death Stranding , Ratchet and Clank , Ghost of Tsushima , Demon’s Souls , Naughty Dog , Santa Monica , Housemarque , Sucker Punch , Bungie , Destiny , Insomniac , Guerilla , Bend , Asobi , San Diego
Just make it a difficulty option.
Story Normal Hard Dynamic
I see the appeal, but also there's a reason why people pick their difficulty level, both ways. People that want a bit of low challenge game time to decompress don't need a game that gets harder, and Dark Souls players that need high challenge game time to recompress don't need a game that panders to them and cheapens their victory.
One thing I really hate is games that go "Hey you died x times, do you want to try a lower difficulty?"
Fuck off game it's a boss battle and I've been aware of how to change the difficulty in a game since 1997
True, but not all gamers have been alive since 1997.
I always take it as the devs trash talking anyway
games do this? Ive never seen it :)
You won't if you're always playing on the lowest difficulty (not that there's anything wrong with that)
ouch. slammed me back.