this post was submitted on 17 Nov 2023
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Super Mario Wonder. It was an enjoyable game, but just too easy, and no reason to keep playing once you finish. There were only maybe 3 stages in the entire game that offer a real challenge. It would be so much more replayable if it just had a time trial mode or something.
I feel the same! I’m wrapping up world 6 and wondering when there’s going to be any challenge or clever secrets! There’s only been a handful of stages with double exits, every wonder flower is damn near unmissable, and there’s been maybe a couple times that I grunted “oh that’s clever” when seeing a hidden something. I like the creativity of each wonder flower being different, but I was definitely expecting a lot more based on the extremely positive reviews! I haven’t finished the challenge world (I think I’ve discovered 4 so far?) and only one of them took me more then 2-3 tries. Almost every level I’ve 100% cleared on my first try. I’m not a platforming savant, I swear!
I thought Super Mario Bros U on the switch was too difficult to be enjoyable, so I appreciated how much easier (and more fun) this game was. And I play dark souls to relax.
I think there is a middle ground though. It's fine to have easy settings to help people get though a game if they want. The online functionality in Mario wonder, and the ability of Yoshis to not take damage are great examples of that. But on the other hand, I also don't want to just steamroll the game, fully clearing most of the stages in a matter of minutes. How many man hours of work did they put into each of these stages, just for me to blaze through it in 3 minutes and then never look back?
Like I previously mentioned, something as simple as just a time trial mode could give me an actual incentive to go back and enjoy the content a little more.