this post was submitted on 04 Nov 2023
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Remember when games were insanely optimized because the resources available were extremely limited?
Devs have gotten lazy with taking full advantage of the hardware they're developing for..
Granted, the technology is always advancing, probably faster than people can get accustomed to now. Especially with harsh deadlines and horrid work environments. But AAA companies have no problem unloading half-baked schlock, and blaming your hardware
I wouldn't say this is lazy devs, I would say it's tight deadlines and overwork that don't allow time for optimisation.
Remember, it's almost never the devs, and it's almost always the executives
I agree, the tight deadlines make them copy paste and progressively increase the assets size without any eventual cut down on unused code or assets.
Ironically calling devs lazy is the true lazy opinion, no one working in the industry is lazy. You know this. You can use better words to describe what you mean rather than saying that the overworked and underpaid engineers are "lazy"
Whenever there is a thing like this, you can always pointing back to a couple obvious curlprits cause it's almost always that case.
Gaming industry are not that special where the whole group of people can just go to work and scroll all day.
You mean projects no longer factor in the time or prioritise this kind of optimisation, right?
As a dev, though not a game dev, I'll wager good money this is not the outcome you'd find on a survey of the game devs involved. It's the kind of thing that devs will suggest when asked "okay let's say we need to make this next iteration as cheaply as possible now, what could we do?" But most of the devs likely take pride in their craft and if given the time would definitely want to optimize their game.
The next MW will be coded in JavaScript lol