this post was submitted on 31 Oct 2023
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Ok if mods are cheating, that's fine. Who cares if people cheat on their own experience of a game they bought? Oh no, someone is "cheating" at Megaman π. Someone is cheating at Resident Evil. So what, Capcom? Why does it matter? Who are they impacting besides themselves?
Online issues? Different story, so just make sure those people can't play online. Gotta tell ya, though, the overwhelming majority of mods don't do that, and when they do, the devs have already put something in there to deter it. Most mods on multiplayer games are model swaps and reskins (really, it's all just big titty mods)
Instead, Capcom, give us mod tools. Do what Bethesda does and give us a whole-ass creation kit, that way, your game can remain relevant for over a decade and make bank every couple years when you rerelease it. Skyrim isn't beloved for the vanilla experience
-Sincerely, a Monster Hunter modder
Yeah, unless it's multiplayer, a gamer should be permitted to cheat however they want. Adult gamers need to take care of stuff and don't have time for such eccentricities. It's not only big publishers like Capcom, though. The indie developer of Project Warlock likened quick saving to cheating and his artistic intend was not to allow that. Die in a map and start from the beginning. WTF. Those publishers/developers need to realize that gamers are paying customers and need to treat them this way.
And most mods aren't actually cheating anyway. They are cosmetic changes, new equipment, gamepleay alterations, and sure, some are intended to make the games easier, but there are those that make them harder too
Yeah, like Calamity for Terraria.
My brother in christ, OG Terraria was never this fucking tough to beat. People created new layers of difficulty for bosses, like how is that cheating. It took me about 100 hours to beat that game while duplicating resources, because it was so hard. Even next-class weapons and armor didn't make late-game bosses easy. But oh boy how great was the feeling of defeating the SCal. That was many years ago, I don't even know if they added another fuckton of content.
Yep, that's me.
I have a family, a job that burns my brain out most days, and other hobbies. When I play games, I like to just turn off my brain and shoot bad guys with impunity. I don't have time to actually Gut Gud^TM^, so I often cheat a bit and never play multiplayer.
It works for me and anyone bothered by that, including Capcom, should fuck off and worry about their own lives.
I beg to disagree.
Not saying there aren't people who don't like the vanilla experience, but it's success would be nowhere near as huge if not for the modding community. Skyrim is the two biggest mod communities one Nexus, and the top 5 are all Bethesda games. In the top 8, 6 of them are Bethesda games. Skyrim has been on top since I've been using nexus, and I've been using it for a decade or more, and that's to say nothing of the other sites out there. Clearly modding is a tremendous part of Skyrim's appeal
I would agree if we are talking longevity, but it was a success well before modding took off for it
Part of its success IS the longevity it got because modding keeps games alive
Skyrim sold between 15-20% of its copies on PC on release.
Modding support built the franchise fanbase, but it's not why normies play Skyrim.
1 in 5 people being mod users is not negiligible
Modding plays a role.
But people also happily bought it on consoles with no/negligible mod support. How much do you think they sold on switch where it doesn't go on sale below $30? Because I'm betting they made plenty.
Bethesda games are the only ones I can think of that have mod support for consoles. It's way less than PC for sure, but I wouldn't call it negligible
Considering most console games require a whole lot of work-around, even when their PC versions are more easily modded, I'd say just the existence of console mod support on Bethesda's part is a recognition of the importance modding has on those games
Again, I'm not saying that Skyrim would have been a failure without mods, only that it's incredible success would not have been achieved without them
It's absolutely negligible. There isn't a mod available on their official mod platform that anyone involved in the PC mode scene from actual mod distribution sites is installing.
Mod support on consoles is borderline unprecedented. The fact that the devs made sure that consoles got that goes to show just how negligible it isn't. Skyrim is practically the face of game modding. Without any other context, if you bring up game modding, you're most likely going to be conjuring skyrim in people's heads. Modding is absolutely not negligible to Skyrim financially or even to its identity
It's nothing but an excuse to pretend their distribution platform is legitimate.
There's nothing remotely interesting available on the official Bethesda mod platform. It didn't sell them any extra copies. It's complete and utter trash.
There's no connection and no commonality between that nonsense and the modding ecosystem that kept people playing on PC.
I havenβt been interested in playing vanilla Skyrim since 2011. I still fuck around with mods every year or so. The game is somehow incredibly simplistic while also super clunky and every character has one of four voices.
Mods are the only reason Skyrim stood the test of time so far because my position is very popular.
No, it isn't. Some poor journalism half a decade ago based on bad translations and hearsay led to some bad articles. You added the felony bit, tho so the story unravels more.
the kotaku article is the badly translated one yes, japan has copyright advisories saying tampering with game consoles and game console save files is against japanese copyright laws and bad translations sought that out to be about modding games, it's not
Why am I not surprised?
"Felony" isn't really a thing in many places outside the USA anymore, and I'm not aware of it ever being a thing in Japan
According to Wikipedia, only in Cameroon and Germany
I didn't know James Cameroon family was named after a country
One big problem is that almost everything can be called a mod. Modification and distribution of modified copyrighted content, if not permitted, can be a copyright violation, unless jurisdictions have some sort of Fair Use system (small tangent: with all the shit DMCA brought, Fair Use is actually awesome).
That said, embracing most kinds of mods should be in the self-interest of game publishers. They are basically free labor, be it by fixing bugs the publisher should fix (see Starfield) or just by extending the life span of a game in general and thereby increasing lifetime sales.
Generally you are not distributing any content from the game. Most mods to games are using API calls to a mod loader to change the game for the user on runtime. These distributed mods generally have no copyright content in them.
As I've literally written in my first sentence: "almost everything can be called a mod."
There are many types of mods, not just using API calls to make the game behave differently. AI upscaled texture packs are derived from the originals, for example. Extracting assets from one game and putting them into another is also not uncommon. I don't know which methods most mods use. I'm not aware of a quotable statistic.