this post was submitted on 25 Oct 2023
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It's only available in Forspoken and Immortals of Aveum which is... Unfortunate.

They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.

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[–] woelkchen 10 points 1 year ago (1 children)

Wasn’t it supposed to be available for every directx game?

Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.

[–] [email protected] 4 points 1 year ago (1 children)

Bit of a bummer but still great tbh, let's hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they'll find the time to implement FSR on top of that

[–] woelkchen 5 points 1 year ago* (last edited 1 year ago) (2 children)

let’s hope it becomes some sort of industry standard

FSR~~2~~ 1.x is built into SteamOS. https://www.phoronix.com/news/Gamescope-AMD-FSR

Edit: correction

[–] kadu 3 points 1 year ago (1 children)

That's FSR 1.0, not FSR 2.0.

FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can't be forced by the compositor into all games like FSR 1.0 could.

[–] woelkchen 1 points 1 year ago (1 children)

FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

I guess it's then time for Valve to integrate it directly into Mesa then.

[–] kadu 1 points 1 year ago (1 children)

The game engine must be tuned to provide the data, Mesa can't force it.

[–] woelkchen 1 points 1 year ago
[–] [email protected] 2 points 1 year ago

Commom steam deck W