this post was submitted on 19 Oct 2023
123 points (92.4% liked)

Games

32907 readers
1862 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] TheHotze 17 points 1 year ago (2 children)

Ideally AI could be used to reduce the amount of work required to produce AAA assets, and allow that time to go back into quest design and world building. Or just reduce development time so we can get great games more often.

[–] [email protected] 8 points 1 year ago (1 children)

Yeah, another tool like licensing a game engine or procedurally generated content. It will still require a lot of review and revision, custom work to overcome edge cases, and direction to meet your goals.

[–] TheHotze 2 points 1 year ago (1 children)

Yeah, it will never replace 100% of labor, but even reducing it by a bit adds up, and this could be a substantial amount.

[–] [email protected] 3 points 1 year ago

Just like automating a agriculture, manufacturing, photography, and food production.

The biggest issue is that due to how capitalism works the reduction in labor effort means people lose out on income instead of society as a whole benefiting through being able to have more free time.

[–] Stovetop 7 points 1 year ago

What AAA studio managers hear:

"So you mean I only need two devs now to do the work of 10? Sounds great!"

"And no, we're not going to lower the price of our games."