this post was submitted on 17 Oct 2023
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Ahead of the city builder's release on October 24, the devs want to "manage expectations on performance."

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[–] Aielman15 115 points 1 year ago* (last edited 1 year ago) (17 children)

I'm kind of used to devs releasing apologies for their games after a bad release and the following review bombing. It's almost guaranteed to happen for any modern AAA game, it's the sorry state of the industry. But now, we've reached a point where devs apologize for their games before they're even released. This shit is hilarious.

What's next? "We're going to release a game four years from now. You should temper your expectations, it's probably going to suck."

I mean, kudos to them for warning the potential customers, instead of lying to them or luring them in with nice trailers and trying to silence journalists by prohibiting them from showing game footage (I think I remember someone doing that...). Although I'm not sure how I should thank them. Should I buy the game because they were honest? Or should I not buy it, because, well, they were honest? I'm confused.

[–] [email protected] -3 points 1 year ago (1 children)

I would say what's next is preemptively decrying death threats, but they already do that when they preemptively fabricate the death threats.

[–] AProfessional 6 points 1 year ago (1 children)

As a software developer I can say threats from users are absolutely real unfortunately. A lot of people suck and it’s easy to hear from them.

[–] [email protected] -3 points 1 year ago

Sure. But if you know your product is going to be trash, why not jump ahead of the curve and victimize yourself to start with? It's not difficult to do these days, and why wouldn't you do it? Altruism? At this point, not assuming this happens is just naive.

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