this post was submitted on 21 Jun 2023
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Godot
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Godot is probably a pretty good engine to learn stuff with. There are a ton of guides on youtube for it.
Skills translate, learning one game engine is never entirely a waste of time, even if down the line you end up going with some other one. Modeling, shaders, code, as you get better at it all, and your understanding of things improves. Even after a switch, you'd get up to speed a lot faster than the first time.
Start with something extremely simple. Something you wont sell or maybe even show to someone else. For me, back in the day, I made an extremely simple twin-stick shooter in pygame. You could make sudoku, if you'd like to learn the programming side of things. Another good practice project is tetris, which you could start off making in 2d, and then figure out how to do 3d by doing tetris again, but in 3d.
I never got that into game dev, but I still use my skills to mod titanfall 2 today.