this post was submitted on 03 Oct 2023
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Think about it this way: what's the purpose of the players choosing between North and West if the outcome is exactly the same, whether they know this or not? Are they just arbitrarily choosing between the two paths, or do they have information that gives positives and negatives to either path? Doing the former is just a choice for the sake of it. It serves no purpose. In the latter, it's now less of something to fill and waste time, and it's now a decision on the players' part on whether they want to travel safely or dangerously, or whatever the differences are between the routes.
Well they need to collect more then mcguffin so they can go north to the ice dungeon/town and look for the rings of plot importance. Or they can go west for the crown of plot importance and deal with the jungle dungeon are first. So they would be given information about what town and hazards, and what they pick does change where the battle takes place. So there are consequences to what they pick. They don't have perfect knowledge
In the small scale it is there because unless they split the party they can only go one way at a time. They can only explore one room at a time. that why the the choice is there.