this post was submitted on 02 Sep 2023
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Necroposting
Just wanted to come back and say we have been playing PF2E for almost 2 years, so I'm not sure it's an issue with familiarity. I think anyone would agree PF2E just inherently has more rules than a game like 5e that are relevant to the game every session.
While that's true, as someone who's GM'd both, I'd say PF2E is a lot less mental work to run. In 5e, if something weird comes up, I have to actually use my brain and game design something on the fly. It's entirely possible I come up with something that breaks the game balance, and basically the only tool in my toolbox is giving things advantage and disadvantage, which makes it hard to model what players are actually trying to do. In PF2e, if a player mentions they might want to try something, I can do a quick AON search while the players are debating what to do next, and have an answer at the ready.