Linuto

joined 1 year ago
[–] Linuto 1 points 2 months ago

I've been down south and seen some before that I mistook for mice. I almost died on the spot.

[–] Linuto 2 points 2 months ago* (last edited 2 months ago)

Ain't no way I'm grabbing a bug while it's still moving. My wife and I are both huge sissies with bugs. Standard protocol here is spray it with Raid until we are sure it's dead, then wait an hour before moving it to the trash.

I know, we suck.

[–] Linuto 6 points 2 months ago (3 children)

I mean, it's a spray for lots of things, roach being one of them. (Ant/wasp/roach spray)
I had it on hand for ants.

[–] Linuto 3 points 2 months ago (1 children)

Michigan, specifically southwest.

 

I'm in Michigan if that helps. Never even known anyone around here who has seen or had a roach problem.

[–] Linuto 12 points 2 months ago

Title cut off, I'm in Michigan and have no history of roaches. Never even seen one before.

 
[–] Linuto 13 points 4 months ago* (last edited 4 months ago)
  1. The Boys
  2. Castlevania
  3. Harley Quinn
  4. One Punch Man
  5. The Umbrella Academy
  6. Young Justic
  7. Rick and Morty
  8. The Tick
  9. Avatar the Last Airbender
  10. The Dragon Prince
  11. Invader Zim
  12. The Venture Bros
  13. Archer
  14. BoJack Horseman
  15. Attack on Titan
[–] Linuto 7 points 4 months ago

I'd add on that the expectation in an individualist society like the US is to become independent and move out. Those ideas are used synonymously in a lot of contexts. Someone who hasn't moved out can be seen as lacking independence. Of course that isn't necessarily true, but it's the perception.

For a young person growing up with these ideas as the standard, there can be a certain safety in forgoing that independence. That was my situation for years, where I was financially independent, but moved back home after my roommates moved away. I was in my mid twenties before I moved out for good.

[–] Linuto 5 points 4 months ago

Sort of? Playing tabletop role-playing games is my go to, but that is either at a friend's house or my house.

 

Hey all, I've done a lot that I'm proud with in the past for random tables while traveling. Weather, encounters, and even the environment are all dynamic and changing in ways that my players enjoy.

What I feel like is missing is a fun way for the players to feel like they are plotting a course through my hexcrawl. They have a mostly blank map with points of interest that get added days or even weeks from their central location. While my players enjoy roleplaying around the fire, fighting monsters, and filling in the map as they go, a train ride could accomplish the same result.

Does anyone know an RPG system, or have some mechanics that facilitate the PC's trailblazing a path? Using their survival skills to find a safe way forward, that kind of thing. Thanks!

[–] Linuto 4 points 4 months ago (1 children)

Just because I'm sure you don't hear it enough, you're doing a good thing here. I hope someday the community here on Lemmy grows enough for more people to appreciate what you've built.

[–] Linuto 3 points 4 months ago (3 children)

I'm glad we're getting another episode of C3 this week! It's felt really difficult to stay connected with how far apart they've been lately. 2 weeks between this and the last episode, and another 2 weeks before the episode before that. Hopefully now that the holidays are firmly behind us, the programming schedule will normalize a bit.

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submitted 5 months ago by Linuto to c/lemmyshitpost
 
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submitted 6 months ago* (last edited 6 months ago) by Linuto to c/baldurs_gate_3
 

I am running the popular tempest cleric build with a bit of wizard thrown in. I summoned an air elemental, which prompted the game to ask if I wanted to trigger destructive wrath. I haven't tested this, but I'm curious what the effect would be, if any.

Edit: Can confirm this does nothing if triggered. I had hoped it would maybe apply max damage to the next thunder/lightning attack the elemental made, but no such luck.

 

Just so no one else reloads 131 times like I did to get a +2 wisdom bonus for Shadowheart, it doesn't work for her since she has "nothing more to give."

Yes, I kept track of how many times I reloaded.

 
 

Not sure if anyone else has experienced this

 

I am very wary of that design choice.

  • Players already have a hard time keeping track of their character sheets. You know the 6+ cards they are responsible for will be lost, damaged, and so forth.

  • How many duplicates will there be? What happens if two players want the same character archetype / ability?

  • If the DM wants to check a rule, they have to look through a deck of shuffled cards instead of just turning to page 56.

  • Does replacing a card mean buying a whole new set? Will there be booster packs as the game evolves?

Maybe I'm the minority here, but I am very concerned about this. It's a shame because aside from the use of cards, I love everything I've seen about Daggerheart.

 
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