this post was submitted on 17 Sep 2023
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[–] [email protected] 24 points 1 year ago (9 children)

Does your game allow PvP combat actions? If not, loot sharing should be mandatory because it is, inherently, a PvP action. The normal method of resolving such a conflict would be to beat the shit out of the offender until they come around, but if that's not allowed, what in-game resolution is there? As such, an out-of-game resolution is needed, and that is compulsory loot division.

[–] [email protected] 16 points 1 year ago (8 children)

I fully agree. Money is a survival resource and stealing it is akind to stabbing a player.

Fuck no. Fuck pvp. As the DM its my job to hurt my players, bot theirs. Its a coop game for fuck sake

[–] tehmics -5 points 1 year ago* (last edited 1 year ago) (7 children)

This is why I don't like most dnd dms. Ruling out betrayal because it's 'a coop game' is just as crazy as forcing every session into being a 3 hour combat encounter. If I wanted to play a coop loot dungeon crawler there's about a million video games that automate the dice rolls and loot sharing, lettimg me focus on the action and the loot.

Tabletop's role is to promote emergent story telling, not a more cumbersome way to handle combat and loot. If all a DM can do is stick to their contrived storyline and throw combat at you without facilitating emergent story telling, they're just a worse version of a video game. I'll go play Baldurs Gate instead.

[–] [email protected] 14 points 1 year ago

If you introduce backstabbing and betrayal into the game without the other players having previously agreed on it, you're the problem player that tables don't want. If, as a group, you've already agreed to have that kind of game dynamic, then yeah obviously that's fine.

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