this post was submitted on 14 Sep 2023
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[–] MossBear 107 points 1 year ago (17 children)

Why stay at all whether they revert it or not? They're egregiously incompetent and if they've done this sort of thing once, they're going to do it again. Developers should go where their support will help make something better (Godot) and not stick with the crusty old Unity hag that is constantly pawing at their pockets hoping for the jingle of coins.

[–] Serinus 150 points 1 year ago (12 children)

Because changing the engine in an existing project is a huge pita that requires many, many hours and possibly in some cases a full rewrite.

This also applies to games that would be released in 2023 or 2024.

Nobody should be considering Unity for a new project, but it's understandable to make either decision for many existing projects.

Ripping out the engine of your game isn't a trivial thing.

[–] cozycosmic -3 points 1 year ago (3 children)

I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago)

Strongly disagree. While a lot of work does go on to art assets which should be simpler to migrate, the code is absolutely what makes the game. There are tons of very successful games with low quality or stock assets, there are very few popular games with broken code.

Even then, it's still a lot of effort to check every asset you're using to ensure they work as expected in your new engine.

[–] [email protected] 0 points 1 year ago

I agree for a specific scenario: if you don't use many unity specific packages or assets. Then, perhaps you are correct, still I don't blame anyone staying even in that case, as it is still daunting to take on such a task.

[–] [email protected] 0 points 1 year ago

You're completely right

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