this post was submitted on 12 Sep 2023
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PlayStation | PS5
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It generally gets more stable higher framerates and resolutions in actual real-world usage. Microsoft designed a machine with higher raw numbers, and Sony designed a machine to eliminate common bottlenecks.
That means that the Microsoft machine can often be found spinning its tyres, whilst the Sony machine is already off rendering the next frame.
Smart hardware engineering beats raw numbers
Ok thanks for the answer