this post was submitted on 10 Sep 2023
127 points (97.7% liked)

Games

32654 readers
1726 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Over the years, there've been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn't warrant it. There's no reason for some games to require an internet connection when the vast majority of activities they provide can be done in a single-player fashion. So I suspect Live Service Game to be less of a commitment to truly providing updated worthwhile content and more about DRM. Instead of imposing Denuvo or some other loathed 3rd party layer on your software, why not just require internet regardless of whether it brings value to customer?

What do you think about Live Service Games? Do you prefer them to traditional games that ship finished, with potential expansions and DLC to follow later?

you are viewing a single comment's thread
view the rest of the comments
[–] dinckelman 31 points 1 year ago (2 children)

Unless it's an MMO, or something like an online aRPG, the tag "live-service" immediately means that you're fully expecting to release an unfinished game, collect your preorder money, get backlash for the game being unfinished garbage, and then release a few patches as a "Sorry we got caught" excuse.

The days when you'd buy something, and you would know that is the final version of your software, have been over for a long time

[–] [email protected] 10 points 1 year ago (1 children)

Even MMOs tend to be terrible live service games. This mode necessitates a good cadence of content (actual content, not stuff to buy) that most studios seem incapable of doing.

[–] qarbone 1 points 1 year ago

In that scope, cromulent Early Access game seem like the poster child for live service games.

[–] [email protected] -2 points 1 year ago (1 children)

The days when you'd buy something, and you would know that is the final version of your software, have been over for a long time

That sounds like a good thing to me. The real problem is that when buying a game, there are no guarantees about how finished it is.

[–] dinckelman 3 points 1 year ago (1 children)

The point is that when you printed something on a disk, and had 0 capability of pushing patches down the road, you were forced to finish your product. Now it's not the case, evidently

[–] [email protected] 10 points 1 year ago (1 children)

In theory yes, but in reality, plenty of games shipped unpolished in the physical media era.

[–] Rhynoplaz 6 points 1 year ago

You are completely correct

I've been playing a bunch of old NES and SNES games, and they all could use a few patches. Many are buggy as hell.

They were still cranking out unfinished trash back then because the cover art and box description was all we had to go by. No refunds on opened games, your money was gone and you had no hope of it ever getting better.