this post was submitted on 08 Sep 2023
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
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[Help] - A request for help or support.
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[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

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[–] drekly 33 points 1 year ago (4 children)

The steam controller is fucking fantastic. No other controller lets you play mouse based games the same way. With its trackpads and gyro aiming you can be way more accurate than a normal controller. If you're using it expecting it to be just a variety of a traditional console controller, you're in for a bad time.

The steam controller is more personal, you can remap any button to be anything, and any modifier to enable on any button press. (Like turn on gyro aim when you hold R2) there's a ton of aiming options, you can use the trackpads to create circular menus for weapon or skill selections.. the possibilities are endless.

But instead people just bought it, and thought 'this not as comfy as xbox, why only one joystick, why no dpad' and put it down again.

People had the chance for better but it meant learning something new.

[–] [email protected] 4 points 1 year ago (1 children)

It has a pretty significant learning curve and because you're not at all familiar with the layout it's hard to decide on a layout that works for you. That 'more personal' aspect is part of the problem, at least at first. It's going to feel awkward no matter what, but without a consensus on how to use it, it gives me analysis paralysis trying to decide how to set it up.

[–] RememberTheApollo_ 2 points 1 year ago (1 children)

Welcome to the way PC players have played since remapping keys was a thing. Not everyone wants basic WASD and to learn the game’s control peculiarities - which you have to learn for each game anyway regardless of control type.

Get a customizable controller, map the same functions to the same buttons each time for each game, then place the new functions based on accessibility and importance. Works great, reduces the curve for learning the new game’s tools.

I’ve been using a version of a small gamepad for over a decade, it has selectable setups and can custom map each game. My jump key is always the same. Grenade always the same. Interact always the same. Next item always the same…you get the idea.

[–] [email protected] 2 points 1 year ago (1 children)

I play almost exclusively on PC, and even there controls are pretty standardized. WASD movement, E typically to interact. R to reload (if relevant). Space to jump.

There's no analogue to the steam controllers touchpad anywhere. What do I do with it? How do I use the back buttons effectively?

It's all doable to learn of course, but it's just a slightly too high barrier for most. I've got a steamdeck and honestly I never use the touchpads or the gyro, they just feel awkward so I stick with a mostly Xbox style setup.

[–] drekly 1 points 1 year ago

Just try different options till you find one you like. I find it much more accurate than a joystick.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

My steam controller is almost worn out I've used it so much... and I never bought any when they were on sale for 5$ I'm so mad, so hopefully a new one somes out before mine finally dies but I doubt it.

[–] [email protected] 2 points 1 year ago

You've convinced me to give mine another go. As soon as I find it that is.

[–] jpeps 2 points 1 year ago (1 children)

If it's your sort of thing it's such a good controller, and if not there's community layouts for most games.

I do get a little satisfaction out of playing a more complex game like Cities Skylines on the sofa and figuring out a controller friendly build for it.

[–] [email protected] 2 points 1 year ago

I'm hoping they do a Steam Controller 2.0 at some point that has the same inputs as the Steam Deck - two sticks, proper D-Pad, etc. In terms of compatibility, it can't be beaten.