this post was submitted on 05 Sep 2023
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It's probably made that way so they can save up bandwidth. On the PS4 you can force all apps to update by rebuilding the library, not optimal but it works.
If they were worried about bandwidth, they could p2p it optionally.
I find it annoying that updates are so large. Surely with delta updates, it should be easy to only have the changed files.
literally no one is going to be okay with giving up their bandwidth to serve updates to other playstation users. so no they can't. that's always failed as a concept.
psn downloads is currently about 3% of all global internet traffic, if that is any indication to you of the scale that they are dealing with. that's /with/ delta updates that already exist, as well as the restrictions.
As with all things, it can be up to the user. Windows even gives the option.
windows gives the option for p2p on local networks, which is a good idea as multiple machines on the same lan can share data quicker than them all going through the outbound connection, think an office. no one is okay with p2p like you are talking about, making the entire idea pointless
It's been a while since I checked but I thought Windows had 2 options. Enable p2p for download and enable for local network only.
Maybe it was an older version of windows.
I agree it is not something users want. They also don't want to wait to play games. Sometimes you make compromises.
the PS4/PS5 already uses delta updates (if devs want so), that's why patching the games takes forever.