this post was submitted on 31 Aug 2023
79 points (82.1% liked)
Games
32987 readers
1711 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
He talked a lot about his experience and feelings (and that's great!) but I wish he went a bit more into actual mechanics. How "RPG-like" is the game, do choices and builds matter or do you just stack stats and better gear? How is the enemy scaling? What are the build archetypes, if any? Other outlets said the exploration is a bit lacking, so is the settlement building complex enough to carry the game on its own or are we going to have to wait a few years until we get "sim settlements" or something?
It definitely looks like a purchase for me down the line but I still can't tell what kind of demographic is the game actually aimed at, if that makes sense. Is the focus exploration? Basebuilding? Story? Or is it really everything a bit but nothing in specific?
You can make of it what you want, but you have to make the effort. There is a mission for base building, and mission boards for doing cargo, bounties, exploration, etc. The game does start out with the storyline, but it doesn't force you to stay on the story past a certain point, you are free to go off and do what you want, but it also doesn't hold your hand, and you have to figure out a lot of mechanics on your own.