You can make of it what you want, but you have to make the effort. There is a mission for base building, and mission boards for doing cargo, bounties, exploration, etc. The game does start out with the storyline, but it doesn't force you to stay on the story past a certain point, you are free to go off and do what you want, but it also doesn't hold your hand, and you have to figure out a lot of mechanics on your own.
korendian
That is how the game will always be, imo. The fact that it is an experimental playground for devs to try random shit out and have people pay them for it, is something they take great pride in. I don't see it ever being finished.
Yes. They release multiple new ships every year to keep the funding flowing, a large chunk of which are still not in game. They also have packages for $27k that let you "own" most of the ships in the game. Plus armors, skins, guns, multitools, and subscriptions.
If you like this, check out Eric Peterson and Mischief Brew.
She's right.
The logic is air tight.
The did surgery on a grape.
^ REACHING FOR GUN
Thank you, this definitely makes sense. Hopefully the more decentralized format that the fediverse is taking will ensure that small high quality communities will still be able to thrive, but I do see the threat that larger corporations play.
Is there no way to ensure that the community remains high quality? What measures can be taken? Defederation? Education?
I swear my cat does stuff just to piss me off, specifically for the purpose of getting my attention.
Same reason we haven't "proven" that bigfoot, the loch ness monster, or jersey devil are "bullshit". In order to prove something, you need to find evidence for it. If there is no measurable evidence for something, that does not disprove it, it just does not support it.