this post was submitted on 27 Aug 2023
125 points (93.1% liked)

Games

32733 readers
2820 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

you are viewing a single comment's thread
view the rest of the comments
[–] Buddahriffic 3 points 1 year ago

Halo was one of the first console fps games that got the controls right. Before Halo, FPS games were only really good on the PC (though some console ones like Goldeneye and PD were good despite bad controls). Mouse and keyboard are still supreme, but Halo's one stick looks one stick moves scheme brought consoles out of that awkward to control range.

Moving around effectively in Goldeneye or PD was an art. In Halo, like PC games, it was natural.