Capcom announced on Monday that the game would be getting a TMNT crossover, which would include new costumes, accessories, emotes, stamps and more.
At the time of the announcement Capcom neglected to including pricing information, but now that the new content is available in the game its various costs are clear.
Players can buy four full Turtle costumes for their in-game avatar, with each costing 750 Fighter Coins, which are the game’s premium currency. If they just want the coloured Turtle masks for their avatar, those cost 250 Fighter Coins each.
The game also includes sticker sets (priced at 100 Fighter Coins), taunts (250), in-game camera frames (100) and in-game device wallpapers (100), at a total cost of 1300.
In all, then, the total cost of all the TMNT content is 5300 Fighter Coins. While these can be earned, they’re mostly bought with real money.
Fighter Coins are sold in bundles of 250, 610, 1250 and 2750. Assuming a player has no Fighter Coins, then, the cheapest way to buy all the TMNT content would be to buy two bundles of 2750 Fighter Coins.
This has a total cost of $99.98 / £79.96, significantly more than the full game’s price of $59.99 / £54.98.
A player wishing to buy a single Turtle costume at 750 Fighter Coins would have to buy a bundle of 1250, costing $23.99 / £18.98. It costs $100 to unlock all of Street Fighter 6’s TMNT content
It should be noted that these costumes aren’t new playable fighters – instead, they’re skins for the player’s avatar, who’s mainly used in the game’s World Tour mode.
In comparison, when the TMNT were added to Warner Bros‘ DC fighting game Injustice 2, the fighter pack cost $19.99 / £15.99 and contained all four Turtles as separate, fully-fledged fighters, as well as two extra fighters, Atom and Enchantress.
The Street Fighter 6 collaboration is designed to tie in with the release of Teenage Mutant Ninja Turtles: Mutant Mayhem, the latest TMNT feature film, which is currently in cinemas.
It should be noted that these costumes aren’t new playable fighters – instead, they’re skins for the player’s avatar, who’s mainly used in the game’s World Tour mode.
In comparison, when the TMNT were added to Warner Bros‘ DC fighting game Injustice 2, the fighter pack cost $19.99 / £15.99 and contained all four Turtles as separate, fully-fledged fighters, as well as two extra fighters, Atom and Enchantress.
The Street Fighter 6 collaboration is designed to tie in with the release of Teenage Mutant Ninja Turtles: Mutant Mayhem, the latest TMNT feature film, which is currently in cinemas.
Man, I am so burned out on the AAA gaming scene. From exclusive content, to microtransactions, to premium currencies, to lootboxes, to pre-order bonuses, to endless DLC, to battle passes, to live service nonsense, to kernel-level anticheat, to it becoming normal for games to launch in a broken state, to NFTs, to absurd pricing/unwarranted price increases, and all the while these companies are treating their employees like shit, crunching, covering up sexual harassment cases internally, and union-busting.
It's nuts to think that when I was growing up, I knew that if a game was made by EA, or Square Enix, or Blizzard, or Activision, that I was in for a good time. Now I avoid all of them, or at least wait for reviews, patches, and sales. I miss the days of going to a shop, buying a cartridge or disc, coming home, and playing the game--end of transaction.
I guess what I'm saying is, thank god for indie devs.
Well said. It saddens me that people are still buying it. For every good AAA release there are like 10 horrible ones. I guess it keeps the indie scene alive.
We're long past the point of video games being developed and financed by true passionate of the craft. From the very top, investors and executive, down by the designer and to the developers, you have entire stacks of people who don't give a shit about the game they're making, or video games in general. It stopped being the case almost 2 decades ago when big money realized gaming r.o.i potential.
That being said, AAA games are so easy to ignore. We can almost pretend gaming has never been this good based on indie games alone.
Yeah, back in the day where we wore onions on our belts because it was the style at the time, when you bought a game and you got a complete game, of might have a few bugs sure but you had a complete, fully realized game and you had expansion packs for the same damn price as one of these overpriced skins that provided fully realized campaigns.
And over the decades it's really disheartening to see this devolve into this bullshit gaming environment where games are released completely broken, content carved out for dlc, and companies actively engaging in psychological warfare to fleece us and then abandoning the games they released broken without fixing things because they've extracted all the money they could from their psychological manipulation.
It's just sad and thanks to those developers who are actively fighting this unfortunately quixotic fight, and speaking of that, don't sleep on Baldur's Gate 3, it's a great, complete game with no predatory bullshit from a developer that is fighting in the right side of this quixotic war.
And here I am still playing Minecraft 🤷 no problems here
FOMO was the last straw for me
That why I'm so happy to see how well Baldur's Gate 3 is doing. It shows that if you make a good game and you don't treat your players like idiots and don't nickel and dime the then you'll be successful. Elden Ring did the same thing last year. I'm happy to buy those at launch to support doing things correctly. The rest of the garbage, I'll pass. There's too many indie games and things I can play instead.