this post was submitted on 29 Jul 2023
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[–] Ultraviolet 3 points 1 year ago* (last edited 1 year ago)

I wouldn't even mind that if the end result of engaging with all those systems was something more satisfying than just completely nullifying the combat, the part that's supposed to be the core of the game. Why even have different types of enemies if as soon as your build gets up and running they're going to die before they're even on screen, let alone being able to attack?