Destiny
A community for Bungie's FPS looter-shooter MMO Destiny/Destiny 2
Rules:
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Keep things civil. No hate speech, NSFW content, personal attacks, witch hunting, etc.
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Do not discuss or share any leaks, datamined information, etc. No spoilers
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Keep things on topic
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No low effort posts, self-promotion, ads, or spam
Please report any comments or posts you think violate the rules. We regularly check reports and will take action if needed.
Resources:
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Bungie.net for official forums, patch notes, blogs, and more
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The official Destiny 2 Companion app for both iOS and Android
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D2 Checklist to track weekly content
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light.gg, a database of weapons and items
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Destiny Item Manager to manage your vault and inventory
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Destiny 2 Armor Picker to manage armor and stats
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Destiny Tracker to track player stats
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Trials Report to view player stats for Trials of Osiris
Creators:
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Datto for guides, general and PvE-focused gameplay, and discussion
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My name is Byf for in-depth lore videos
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CoolGuy for in-depth weapon and armor reviews
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Aztecross for general gameplay, builds, and more
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ninjy for weapon damage testing
Other Lemmy Destiny Communities:
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Destiny 2 Builds for character builds
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LowSodiumDestiny for a salt-free Destiny community
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I've barely been able to touch it so far, but that's kept it a bit fresh. My frustration is they added explore mechanics in the deep dive, yet you can get pulled ahead by your blueberries before you've found the plant for your aquarium. Come to think of it, they do a solo option...
I only realized you can modulate the difficulty by interacting with something on each level. It's a bit annoying that a youtuber or that other site for Destiny ;-) is how you find out that it is even a thing.
P.S. Salvage just needs more enemy density.
Can you explain how you modulate difficulty? And is the aquarium plants in every dive or is it a random spawn? This is one of the challenges of leaving Reddit, all this communal knowledge gets more fragmented.
On each encounter of a deep dive, there's a hidden Toland-like ball of light. If you find it and every member of your fireteam interacts with it, it will trigger a "pressure trial". This spawns either taken blights that need to be destroyed or glowing circles that need to be stood in. If you do this fast enough, then an extra wave of enemies/boss spawns at the end of the encounter.
Completing an encounter with a pressure trial raises your reward tier by 2 instead of by 1, so you can get better rewards.
So in this way you can opt in to making a deep dive harder to get better rewards.