Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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I like the idea, but I find the mechanics tedious. It would be great if there was an auto-mine mode similar to the auto-nav mode in regular floors where the player finds the shortest path to a selected move tile.
Since the level is hunger blocked, it might make sense to let the hero mine its own way to a selected and unknown tile in the quest map.
If there will be traps and hazards, maybe the player stops automining within a radius of a.hazard because "That rock sounded hollow?" Maybe not? Maybe the player breaks into free space and activates any effect of the first tile before observing adjacent tiles?
Maybe auto-mining "thaws" hunger fr a modest penalty to he lazy?
To be clear I am gonna play the levels either way, but I'll need to zoom in because the mining feature just too imprecise
I expect there is going to be a lot more to do in the acual mining area, and I am not going to encourage the player to dig deep into wall terrain. That should alleviate a lot of the tedium with mining in the current area.