this post was submitted on 27 Feb 2025
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[–] TommySoda 82 points 3 days ago (5 children)

What blows my mind is that when it comes to costs I feel like voice actors are probably less than 5% of the budget on a video game. Unless they hire a famous actor I can't imagine this being that worthwhile. It's just penny pinching.

[–] [email protected] 77 points 3 days ago* (last edited 3 days ago)

It’s just penny pinching.

[–] drislands 1 points 1 day ago

The one use case I can see being valuable is dynamically reading a custom name. In Skyrim for example, all NPCs refer to you by your title as Dragonborn. But some smart person made a mod that uses AI trained on the NPC voice lines to embed your character's name into dialog!

As long as voice actors are appropriately compensated/protected, say with royalties for every game that uses their likeness or an ironclad contract making sure the company can't stiff then out of future work, I feel like that could be a great thing.

[–] Evotech 19 points 3 days ago

Imagine the pace you can just dump out new voice lines for items, maps, general quibble etc that you'd never get the budget to bring a bunch of VAs into studio to do for updates

[–] [email protected] 16 points 3 days ago (1 children)

Honestly it's probably an agility thing. You remove the entire. Getting another human to do the work thing

[–] [email protected] 6 points 3 days ago (1 children)

If you believe it hasn't occurred to them that they won't have to pay wages any more, I have a bridge to sell you.

[–] [email protected] 5 points 3 days ago

Oh I agree with you. I just don't think they are doing this just because of that.