this post was submitted on 27 Feb 2025
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No need to keep going when you compare today to 2008. Shifting the goal post from interactive NPCs to animated cutscenes only confirmes that.
You were acting like computers mimicking a conversation is something that wasn't possible until genAI. That makes the fact that it's been since at least 2008 relevant.
Animation is not a shifted goalpost, I was demonstrating an example of what AI is actually capable of. It helps with the inbetweens, not human moments. From animation to physical acting to voice acting, you can get a blend of the most generic, but nothing memorable, nothing that stands out, no quirks. That is literally a core component of the technology and no amount of development can fix that. GenAI can be a tool to help us focus on those human moments instead of mountains of generic shit, especially in massive games like RPGs, but it will never outright replace the creative process.