Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
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A general log of all the calculations happening each round would be nice in SPD. Sometimes stuff happens and it takes a while to piece together what it was.
I agree. I've often thought about making this myself. A new UI window you can open that shows a complete log of everything that's happened.
Maybe an animation on hit that cycles through all the possible numbers that the enemy could have hit you for so you can know how much the enemy could have dealt to you (same with attacks). I might do it ngl, although I'll have to modify some stuff on how floating messages work