Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
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- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Wow, the Paladin abilities look really good. I'm going to enjoy playing this subclass a lot.
Just for clarification, how does aura of protection work? Does it increase the effectiveness of glyphs for the Paladin as well?
Like at rank 3 the Paladin has twice the power and nearby allies have 100% power
Also does it work the same way as a ring of Arcana if it works for the Paladin as well?
Aura of Protection does two glyph things:
That's really cool.
I really want to try this, I haven't found a rose yet, but, theoretically could I have a Sad Ghost with their own glyph, the paladin's glyph, and Holy ward?
Yep!
Nice, triple enchantments sound fun