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Introduced three of my kids (aged 10, 11, and 13) to D&D (v3.5) in an effort to have them play something more advanced than roblox.
I expected that it wouldn't be high-paced enough, and that they'd get bored, but it turned out they enjoyed it a lot more than I thought they would.
I decided to start the game really simple. No class, no stats, no feats, no levels. Instead I gave them a feat I chose to call "basic training" so they could use some crude (-1) martial weapons with a -2 penalty instead of -4.
After a "tutorial-dungeon" where they got to learn basic combat and tactics they found a chest with some class-suitable items, based around what they'd told me in advance that they'd like to play. They then chose class and race: Orc Barbarian, Gnome Rogue, and Gnome Wizard, but I told them to leave the level blank.
After some individual additional quest that mostly involved talking to NPCs and some training, they now have classes and they're properly lvl 1.
The exception is the wizard who only has a couple of spells possible. I figured it's better to introduce them over time so he doesn't have to memorize so much. And because of story-related reasons, he can't summon a familiar yet, but he will soon.
Previous session ended with them ready to embark with some NPCs on a more difficult quest to test them as adventurers instead of peasants with a mission.
We should probably have time for another session tonight. They're about to learn the hard way what an Ogre is.
UPDATE:
They now know that Shrek is an unrealistic depiction of what an Ogre is like. Also, my 13 year old got somewhat bored during that fight since literally the first thing that happened in the fight was that the ogre charged him and scored a crit, putting him at -8 HP. Lucky for him the cleric was anle to stabilize him, so he survived. But he basically had to sit out that sessions encounter.
After defeating the Ogre and finishing the quest they're now lvl 2, which is when things start to get interesting.