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Call of Duty's massive development budgets revealed: $700 million for Black Ops Cold War
(www.gamefile.news)
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People saying that these budgets are too damn high, but even with Cold War (which had a huge downtick in sales number and higher budget than the others) it's still making up to 3x the budget back on sales. Why wouldn't they keep doing it?
Cause it doesn't matter if they are still profitable. If you aren't MORE profitable than your last outing, then you aren't growing, and if your business isn't growing, it's dying.
However, I wonder if the premise is flawed here. In 1999, you could probably get a somewhat accurate idea of a game's profitablity by comparing dev cost vs units sold. However, with live service being the AAA fascination du jour, and Call of Duty in particular having a whole game mode siloed off into the free to play space, I question if "units sold" is indicative of financial success anymore.