this post was submitted on 03 Jan 2025
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Black Myth: Wukong's director has appeared to contradict Microsoft, stating the game's Xbox delay is due to the Series S's memory limitations. This is something that the Xbox maker has previously denied.

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[–] jordanlund 7 points 3 days ago (8 children)

Microsoft's insistance at chasing the $300 price point, with a less capable machine than the Xbox One X, has just been an awful decision.

[–] [email protected] 13 points 3 days ago (7 children)

I dunno. I have an Xbox Series X where I play the more demanding games. Then I have a Steam Deck to play everything else on.

As someone who uses the "Low end" side of PC gaming and had to combat config files and weird and obscure settings in them to get a playable 30 FPS when I was younger. I'm glad cheaper alternatives are being pushed. Not everyone is well off to even slightly save up to a Series X, PS5 or a gaming PC these days.

From what I've seen with UE5 and what not, there seems to have been a big push in increased graphic fidelity with lack of optimization too. Now I'm not gonna pretend to know a lot about that subject but from videos and articles I've read I feel like we should rather put a bit more of a push, not on those who try and sell affordable hardware, but those who don't optimize enough.

[–] slimerancher 3 points 3 days ago (1 children)

Issue is not with Series S, issue is with insistence that all games should work on both, and have feature parity.

I understand the decision though, if I could only afford Series S, I would want to play all the games, even if they have lower graphics. But from what I can garner, the issue isn't always with graphics, sometimes it's the way the game is designed which uses more resources, and it can't be reduced easily. This limits the games if they are aiming for Xbox, they have to make sure they aren't doing anything that is using more than the minimal allowed resources.

BTW that is all from different articles and dev comments, I am not a game dev myself, so my interpretation could be wrong.

[–] [email protected] 3 points 3 days ago (1 children)

While I still hold my opinion about there being a disregard of general graphics optimization I did look up the specs of the Xbox Series S compared to the Xbox One S and they seem to be a lot worse. 2GB less RAM, half the compute units on the GPU with 2 TFLOPS less on it as well. It seems like a bit of a ridiculous cost saving on that end. At that point they could almost keep publishing One X ports too lol

[–] slimerancher 1 points 1 day ago (1 children)

That sounds bad. I guess CPU and SSD makes some difference, otherwise that seems like a step backwards.

[–] [email protected] 2 points 1 day ago (1 children)

@slimerancher @Zelaf I have a Series X now. But I only had a Series S for almost two years because it was impossible to buy the X.

The Xbox would have failed very hard without that installed base of Series S keeping the console afloat when it couldn't be produced in sufficient quantity.

[–] slimerancher 1 points 17 hours ago

Well, if they didn't had Series S, wouldn't they have just produced Series X in that place?

Either way, there is no denying that Series S sold very well, and helped MS get some market share that might not be possible without it.

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