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Confusion remains over Black Myth: Wukong's Xbox delay, as developer blames console memory
(www.eurogamer.net)
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Issue is not with Series S, issue is with insistence that all games should work on both, and have feature parity.
I understand the decision though, if I could only afford Series S, I would want to play all the games, even if they have lower graphics. But from what I can garner, the issue isn't always with graphics, sometimes it's the way the game is designed which uses more resources, and it can't be reduced easily. This limits the games if they are aiming for Xbox, they have to make sure they aren't doing anything that is using more than the minimal allowed resources.
BTW that is all from different articles and dev comments, I am not a game dev myself, so my interpretation could be wrong.
While I still hold my opinion about there being a disregard of general graphics optimization I did look up the specs of the Xbox Series S compared to the Xbox One S and they seem to be a lot worse. 2GB less RAM, half the compute units on the GPU with 2 TFLOPS less on it as well. It seems like a bit of a ridiculous cost saving on that end. At that point they could almost keep publishing One X ports too lol
That sounds bad. I guess CPU and SSD makes some difference, otherwise that seems like a step backwards.
@slimerancher @Zelaf I have a Series X now. But I only had a Series S for almost two years because it was impossible to buy the X.
The Xbox would have failed very hard without that installed base of Series S keeping the console afloat when it couldn't be produced in sufficient quantity.
Well, if they didn't had Series S, wouldn't they have just produced Series X in that place?
Either way, there is no denying that Series S sold very well, and helped MS get some market share that might not be possible without it.