AlexanderTheGreat

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Xbox boss Phil Spencer has reiterated the importance of Xbox hardware and says that the team wants that hardware to "win based on the hardware capabilities that we have." He also emphasizes that Microsoft is keen to "embrace allowing someone to be a member of Xbox on whatever screen they want to play on." We've heard plenty already about Microsoft's future plans for the brand, and how an Xbox handheld is on the way (even if it is still a few years out), but Spencer's comments help to elucidate the current mindset at Xbox HQ.

"It's not lost on me; I've said over and over that 'box' is in the name of our brand," Spencer says

Xbox boss Phil Spencer has commented on the importance of innovative Xbox hardware Xbox doesn't aim to "gatekeep" games away from other platforms The team wants to allow players "to be a member of Xbox on whatever screen they want to play on"

"I want people to pick hardware based on the capabilities of that hardware, and how that fits into the choices they want to make about where they want to play. And we want our hardware to win based on the hardware capabilities that we have," Spencer says in a recent Gamertag Radio interview.

"I think the difference that we've seen in the last 20 years, and I think this is good because I come from building games, is it's really game first, not platform first." Spencer says that the most successful games are often those that can be found "across so many different platforms," adding, "I want to build a platform that services those creators — those creators that are trying to meet people on every screen.

"But let's say, like our own hardware, I think it's fundamental to what Xbox is. It's not lost on me; I've said over and over that 'box' is in the name of our brand. The position I'm in, I look at hardware as a critical part of what we do, but not trying to gatekeep the games off of other places for the benefit of — let's go build innovative hardware that people want to use to play, whether that's in their hands, whether it's on their television, or even other places."

Spencer often reiterates the wish for "people to be able to experience the games that we build, the services that we offer, on as many devices as we can," and elaborates on this. "Obviously some of the devices out there, some of the platforms are closed, they don't allow everything that we do to show up on those platforms. The thing that I've learned, and continue to learn when I'm listening to creators, not only our own studios but other teams building games, is every creator out there wants to build a game that can find as many players as they want.

"And frankly there aren't many platforms out there that try to build connections to people on so many different screens. It's almost like single platform, single device, single game, and that's kind of the history of our business, and we're really taking an approach of, we want people to be able to play Xbox on many, on many different screens. Now, not every experience will be the same. We obviously love the native experience we have on our own platform and our own hardware, and that's something that will continue for us."

Xbox exclusives have been a major topic in recent years — specifically, Microsoft's decision to take certain Xbox exclusives to other platforms. Spencer touches on this, too, saying, "We're not going to put walls up around where people can engage with the great games our studios are building, or where they can experience Xbox through different forms, whether it's Cloud, whether it's on PC, whether it's on handheld PCS, whether it's on phones. I want everybody to be able to play on Xbox. And it does mean more of our games shipping on more platforms, not just PlayStation.

"We love the work that we do with Nintendo, we love what we do with valve on Steam, and that's going to continue. We'll just continue to do more of it. Because what we learned is put the games first. Make sure the games can be as great as they can — we love the experience on our own hardware, our own platform, but our games will show up in more and more places, no doubt."

Elsewhere in the interview, Spencer touches on Xbox's line-up of games, saying, "I've never been more excited about our portfolio." We do have some major upcoming Xbox exclusives on the way, with the Xbox Developer Direct confirming a fantastic Game Pass line-up for early 2025. What do you think of Xbox's gaming horizon, and Phil Spencer's discussion about Xbox hardware? Let us know in the comments!

 

"We have always been passionate about the series".

We've got some fresh Gears of War: E-Day news to report! It's been announced today by development studio People Can Fly that the company is partnering with The Coalition on the upcoming prequel that's set to arrive in 2025 or 2026.

You may remember the name "People Can Fly" because of the 2022 Xbox Game Pass title Outriders, or perhaps 2011's Bulletstorm... but it's most likely because the studio developed Gears of War: Judgment back in the day.

Here's what the team had to say in a statement following today's announcement:

"We are honored to return to the world of Gears of War, a franchise deeply embedded in our studio’s history. As lead developer of the iconic Gears of War: Judgment and co-development partner on Gears of War 1-3, we have always been passionate about the series and its legacy."

This sounds like a very exciting prospect to us, and the only thing that would have made it better is a hint of when to expect more details on the game... but alas, that wasn't to be. We probably won't hear much until the summer.

In terms of a release date, we mentioned earlier how Gears of War: E-Day has been rumoured for a 2025 launch in the past, but it feels unlikely now considering how busy the Xbox first-party slate appears to be. You never know though!

 

Following a bit of a false start yesterday, Baldur's Gate 3's Patch 8 stress test is now officially underway on Xbox Series X/S, PS5, and PC, giving select participants the opportunity to explore a range of new features ahead of its full release - with split-screen co-op support for Xbox Series S being the surprise (and long-awaited) inclusion.

 

Ubisoft is set to close its UK studio based in Leamington, as it sheds 185 jobs across the business.

A small number of Leamington staff will be retained under remote contracts. Additionally, Ubisoft offices in Düsseldorf (formerly Blue Byte), Stockholm and the Newcastle-based Ubisoft Reflections will be downsized.

"As part of our ongoing efforts to prioritise projects and reduce costs that ensure long-term stability at Ubisoft, we have announced targeted restructurings at Ubisoft Düsseldorf, Ubisoft Stockholm and Ubisoft Reflections and the permanent closure of Ubisoft Leamington site," a Ubisoft spokesperson said in a statement to Eurogamer.

"Unfortunately, this should impact 185 employees overall. We are deeply grateful for their contributions and are committed to supporting them through this transition."

Founded in 2002 as FreeStyleGames by a group of former Rare and Codemasters veterans, Ubisoft Leamington had most recently worked as a support studio on the Tom Clancy's The Division series, and also assisted development on games such as Star Wars Outlaws, Skull and Bones and Far Cry 5.

In its heyday, under its previous ownership by Activision, Leamington was best known for its DJ Hero games, before it was put to work on the publisher's Guitar Hero and Call of Duty franchises. Ubisoft then acquired the firm in 2017.

As for the teams that have been downsized, Ubisoft Düsseldorf is best known for developing Anno and The Settlers, while Ubisoft Stockholm most recently worked on Avatar: Frontiers of Pandora with Massive Entertainment. Ubisoft Reflections, the veteran team originally founded in 1984 and acquired by Ubisoft in 2006, had been working closely with Leamington supporting AAA game development.

Ubisoft's latest layoffs come as the company continues to try and cut costs after a string of disappointing game launches including the failure of big budget bet Star Wars Outlaws, the shutdown of live-service shooter XDefiant, and repeated delays to Assassin's Creed Shadows amidst wider concern for the firm's future.

Ubisoft has repeatedly reduced its headcount since 2022, when it employed 20,279 people. By the end of September 2024, Ubisoft employed 18,666.

Earlier this month, Ubisoft said it was "taking decisive steps" to reshape the company, in order to "review and pursue various transformational strategic and capitalistic options to extract the best value for stakeholders".

Reports previously suggested Ubisoft was keen to take the company private via investment from Chinese giant Tencent, although company boss Yves Guillemot wanting to retain overall control has allegedly proven a sticking point. All eyes now turn to the upcoming launch of Assassin's Creed Shadows on 20th March, whose success has never seemed more vital.

[–] AlexanderTheGreat 1 points 5 days ago (1 children)

It's a giant market for third party sales platform. Have you looked at the Game store on windows? It has like 1/3 of the games as all the other platforms.

[–] AlexanderTheGreat 1 points 5 days ago (3 children)

What about Windows?

[–] AlexanderTheGreat 2 points 5 days ago

Can only play it on Xbox and PC for now. But their "Everything is an Xbox" campaign makes it seem like they really don't want to continue the hardware. Which is indeed going to piss off a loooooot of people. Myself included. I'm 100% for no exclusives, I'm not for turning Xbox into a hollow shell of themselves that wraps a third party store on other platforms.

[–] AlexanderTheGreat 3 points 6 days ago (5 children)

Perhaps. But it also has a high probability of the overall brand dying out. Instead of being Xbox the game maker AND console maker (which gives them autonomy and the ability to things strictly publishes can't), they'll just be another EA or Ubisoft.

[–] AlexanderTheGreat 5 points 6 days ago (2 children)

Yeah, sounds about right. I'm worried they just won't make hardware anymore at this point. Become basically only a publisher and let the Xbox brand as we know it now die and it'll become like an EA Play or Ubisoft whatever you're forced to download on PC to play some games.

 

"We're just really happy with the decision".

Xbox and Bethesda developer id Software this week shared a proper reveal of DOOM: The Dark Ages and more details about it are beginning to emerge.

One thing, in particular, highlighted in the first round of previews - is the fact this game is a "strictly campaign" affair. In other words - don't expect multiplayer to feature. Here's exactly what Marty Stratton had to say about this (via Eurogamer):

Read the full article on purexbox.com

 

Xbox boss Phil Spencer said its brand identity is "evolving" now keeping first-party games exclusive to its own platform is no longer "a path for [Xbox]".

When asked by independent games journalist Dustin Legarie if, like Indiana Jones and the Great Circle, Starfield would continue to have an "exclusivity window" on Xbox systems, Spencer replied with a strikingly simple: "No."

"There's no reason for me to put a ring fence around any game and say this game will not go to a place where it would find players, where it would have business success for us," Spencer explained.

"Our strategy is to allow our games to be available.

"Game Pass is an important component of playing the games on our platform, but to keep games off other platforms?" Spencer added."We don't think is the path… that's not a path for us. It doesn't work for us."

"What we're doing now we think really enables us to build the best platform for the world's best games. 'Cos the world's biggest games are available in multiple places, and more and more creators are asking us, how do we stay connected when our game might be playable in all these different places, and we want Xbox to be absolutely the platform that enables that.

"We think that makes us unique. Most of the other platforms out there are single platform on single device, whether that's PC, whether that's mobile, whether it's a console.

And we want Xbox to be a platform that enables creators across any screen that people want to play on."

When pressed on whether Xbox's change in strategy means it may lose its identity, Spencer was firm about that, too.

"I hear them. I'm pretty active in our playerbase, and I'm active in the community. I listen. I think our identity will continue to evolve, which, frankly, it always has. But when I hear concerns, I hear concerns about is: my library of games safe. Am I still going to be able to play the games. And I think over the years, I'm proud of the commitment we've shown to respecting purchases on our platform through back compat, through cross entitlement, Xbox Play Anywhere, through crossplay. Things that we've done to enable people to continue to play, so I hear that.

"I see the investments we're making in platform and how we want Xbox to show up in multiple places, and your library to be available there. When I think about buy-to-stream - so when if I buy a game, I'll be able to stream it to devices - this is all about making sure that your library of games that you own on Xbox are playable in multiple places, so I'd say it's in evolution of our identity. But I believe it's an identity that this industry needs.

"When you think about where this industry is now and you see the challenges, the business challenges that are out there for many companies, I think us making games more accessible to more people has just gotta be front and centre for us as an industry so we continue to see great games that we've seen over the years."

The comments echo Spencer's position at the end of last year, when he said there were "no red lines" over any Xbox game coming to Nintendo Switch or PS5.

[–] AlexanderTheGreat 1 points 6 days ago

Some decent deals. I grabbed Death Standing and a few older titles.

 

Clair Obscure: Expedition 33 was an unexpected highlight at last year's Xbox Games Showcase. I was already intrigued, and the big info dump at today's Xbox Developer Director has me downright excited, especially since it looks like French developer Sandfall Interactive is about to deliver the turn-based AAA JRPG that Square Enix refuses to make with Final Fantasy.

You'll be able to pick up Clair Obscur: Expedition 33 on April 24, 2025 across PS5, PC, and Xbox Series X. As you might expect from a game so heavily marketed at Xbox events, it will be available day one with Game Pass, as well.

Expedition 33 takes direct inspiration from the JRPGs its developers played in their youths, and that inspiration is plain to see in everything from the turn-based combat system to its apocalyptic plot and varied cast of characters. Maybe the most telling part is that there's a full world map here, which you explore in miniaturized form, just like in the RPGs of yore.

"Since the day I started working on this project in Unreal engine, I wanted a world map," Guillaume Broche says on the Xbox Wire. “I feel like it’s such a cool thing that has almost completely disappeared from the face of the gaming industry. Like, nobody does that anymore, and for me it was such a crucial and important part of what made the old-school JRPGs unique. It’s this sense of travelling and [indicating that] we are an expedition… and we wanted the player to feel like they’re going on a grand journey."

I'm just glad a game that looks this good and plays this old-school is coming our way in 2025. I've enjoyed most of the modern Final Fantasy games to at least some degree, but you can count me among the many who are disappointed that the series has seemingly fully abandoned turn-based combat in favor of action-based or hybrid systems.

Final Fantasy 16 producer Naoki Yoshida said that turn-based combat can be a poor match for graphically detailed games, but I'd argue the success of Baldur's Gate 3 suggests that's not really the case. Regardless of the direction Square Enix goes from here on out, I'm beyond excited that a game that looks as good as Expedition 33 is willing to stick with such old-school game systems.

 

Warner Bros. Interactive Entertainment president David Haddad is stepping down after 12 years in the role, with his departure following a rocky period for Warner's game division that's been marked by a number of high-profile flops.

As reported by Variety, Haddad will stay on with the company for the next three months, while Warner seeks his replacement. "David has thoughtfully and purposefully chosen a time when our release schedule is lighter," Warner's global streaming and games president JB Perrette wrote, "which will help minimise disruption to our ongoing projects and strategic plans and allow this team to smoothly prepare for its next record-breaking title."

News of Haddad's departure comes almost exactly a year after the disastrous release of developer Rocksteady's Suicide Squad: Kill the Justice League, which was enough of a flop that it resulted in a $200m loss for Warner Bros. Free-to-play platform fighter MultiVersus also failed to find an audience despite almost a year of downtime for extensive retooling, resulting in a further $100m hit for the publisher.

And while 2023's Hogwarts Legacy was a significant financial win for Warner Bros., last year's Harry Potter: Quidditch Champions failed to replicate that success, with the publisher later admitting the title had "underperformed".

As to what's next for Warner Bros. Games, the publisher has yet to share much in the way of its future plans. The only game currently left on its announced slate is Monolith Productions' open-world Wonder Woman title - which Warner Bros. has denied is a live service title, despite a job listing sighted in 2023, and despite company CEO David Zaslav's previous ambitions to transform its biggest gaming franchises from traditional console and PC releases into "always on" live service games.

 

See you in the bayou.

Compulsion Games has today announced the launch date for South of Midnight, its upcoming southern folklore inspired adventure for Xbox Series X|S. We're finally getting hands on with this one on April 8th, 2025, and we're glad - because it looks bloody beautiful!

As part of the team's extended deep dive at Dev Direct, we've got another good look at the team's gorgeous stop-motion world here. This one looks like a rather unique action-adventure title for Xbox, and one we can all jump into day one on Xbox Game Pass Ultimate.

Read the full article on purexbox.com

 

An interesting Xbox job post has been spotted online today, leading to questions about whether this role is for an unannounced team or project over at Xbox Game Studios. Microsoft is looking for "an experienced Executive Producer" to "lead a game team" - but what that team is within Xbox remains a mystery at this time.

Furthermore, Microsoft isn't accepting applications for this role until late February, which hints that this is a project being spun up and prepared for an Executive Producer to come aboard and lead. The post also mentions "the San Francisco Bay area and New York City metropolitan area" as potential work areas for this role.

Read the full article on purexbox.com

 

As promised, Microsoft unveiled a new, unannounced game during its Xbox Developer Direct on Thursday: Team Ninja’s Ninja Gaiden is back with a new mainline entry, a revival of a franchise that’s been dormant since 2012’s Ninja Gaiden 3. In a surprise reveal, Ninja Gaiden 4 is being co-developed by Team Ninja and PlatinumGames, developer of the Bayonetta franchise and Nier: Automata.

Ninja Gaiden 4 will be released in fall 2025 on PlayStation 5, Windows PC, and Xbox Series X, and it’ll be available through Game Pass.

The game will be set after the events of Ninja Gaiden 3 in a largely abandoned Tokyo that has been overwhelmed by demons and other servants of the Dark Dragon. Players will once again assume the role of master ninja Ryu Hayabusa, in addition to a second, new protagonist: Yakumo, a new master ninja and a member of the rival Raven clan.

Yakumo will employ two play styles: the Raven style and the Nué style, the latter of which will let the ninja take on multiple enemies at once using far-reaching attacks. Developers from Team Ninja and PlatinumGames say that classic Ninja Gaiden moves and combat will be part of the game as well, so get ready to Inazuma Drop fools over and over again.

Despite the new protagonist and speedy new play style, developers said that Ninja Gaiden 4 will preserve the dark, hardcore atmosphere of the series.

That’s not the only Ninja Gaiden-related announcement Team Ninja had to share during Thursday’s Xbox Developer Direct, however. The studio also stealth-dropped Ninja Gaiden 2 Black, a new version of Ninja Gaiden 2 that offers a massive visual upgrade of the original 2008 Xbox 360 game, rebuilt in Unreal Engine 5. In addition to protagonist Ryu Hayabusa, the Black re-release lets players battle as Ayane, Momiji, and Rachel.

Ninja Gaiden 2 Black is available now on PS5, Windows PC, and Xbox Series X.

 

As announced during Xbox’s latest Developer Direct, Doom: The Dark Ages, the next main installment in the demon killin’ franchise, is launching on May 15 for Xbox Series X/S, PlayStation 5, and PC.

During today’s Xbox event, Microsoft showed off four upcoming games coming to Xbox and Game Pass, including the surprise reveal of a new Ninja Gaiden remake and a long-awaited sequel. And as part of the Developer Direct, Id Software and Xbox showed off more gameplay and shared more details about the upcoming medieval-themed, Hell-based prequel, Doom: The Dark Ages.

The newest Doom, announced last year, is a prequel to all the other games in the franchise, including 2016's Doom semi-reboot and 2020's Doom Eternal (and its DLC). Now, we get to see the Doom Slayer during the wars in Hell that happened eons ago in the franchise’s timeline. (Yes, the series has lore, its not all super shotguns and demons.)

In Dark Ages, the iconic Doom Slayer will face more enemies than ever before in Serious Sam-like battles in large battlefields. Thankfully, he has a dragon mount and shield saw to help even the odds. And this time around, Id Software wants you to feel like a big, heavy tank instead of a high-flying jet fighter. The studio really wants players to “stand and fight” in this entry. To help really sell the fantasy of being an unstoppable warrior, Dark Ages features three melee weapons with upgrades and finishers. Oh but don’t worry, there are plenty of wild medieval-themed firearms, too. And yes, you get a fully drivable mech, something teased in past games.

It ain’t all killing and blasting, though, as Id Software promises a lot of exploration and secrets to find. Large open levels, described by Id as “Doom sandboxes,” will include platforms and puzzles, and if you complete these challenges you’ll unlock upgrades to make the Doom Slayer a stronger murder machine. (Okay, I guess it does all come back to killing.)

Dark Ages also features a bunch of difficulty sliders that will let you change how fast and hard the game is, making it easy for everyone to hop in and kill demons.

[–] AlexanderTheGreat 22 points 2 weeks ago (2 children)

Both of'em are losers.

[–] AlexanderTheGreat 5 points 2 weeks ago

Play it. Then the remaster. Compare notes and report back solider!

[–] AlexanderTheGreat 5 points 3 weeks ago

Jesus Christ they literally have a group looking for this stuff ahahahaha

[–] AlexanderTheGreat 2 points 3 weeks ago

Hopefully we get something good shown!

[–] AlexanderTheGreat -3 points 1 month ago

I wrote out a whole long reply rebutting your fantastic argument, and then deleted. The fact that you think the people of Quebec are a minority on equal footing to First Nations people or immigrants from third world or waring countries says more than enough about you for me to know you aren't worth the time of day.

[–] AlexanderTheGreat 8 points 1 month ago (12 children)

That whole law is stupid and then need to fuck off with it.

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