Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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If you're casting guiding light frequently, consider long-pressing on its icon to set it as the quick-access spell.
Good to know, thanks!
I feel like this is not intuitive enough
It's a brand new mechanic, binding a spell to a action/quick cast?
Maybe it would be better to have an option in the UI, or the tome artifact itself?
Also, guiding light works on the great crab for some reason, they don't block the spell like they would block a wand shot
The window to use spells literally states that you can long-press (or right-click on desktop) to set one as quick-cast.
Oh, so that's what it means
My bad,, I just brushed right over that.
I have been playing a game where quick casting and casting are basically the same
Maybe we could start with an ability in the quickslot from the beginning? Or maybe no ability, but just an empty blue box you can click and use it to set up a skill