Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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I think forgetting the layout might be a bit too hard and easily cheesed by taking a screenshot, but I agree that the Ascension can be made harder
It's really easy to do even with no PoH because of the healing you get on boss floors.
Maybe re-roll the floors entirely.
or have floors with randomly collapsed sections
That's an interesting idea. Since the levels are each a big loop, you could collapse one side of them randomly while also forgetting the layout.
I'm not sure how well the idea would work while still preserving the exploration scoring category.