this post was submitted on 03 Dec 2024
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Maybe you're right. So, IMHO, there seems to be a niche for a game with a sweet spot between accurate physics and fun?
The niche isnt there because its not really practical. No consumer device can run modern high poly 3D structures with full physics simulation in real time. There is a reason why the only physics sim games are very low poly. And even those are performance hungry despite custom engines.
Realistic physics for realistic looking scenes is something that you give to a renderfarm that will throw 100+ times more compute at it than the most expensive consumer GPU on the market.
Thx for your answer. Sounds logic and plausible and I didn't thought about the effort for the actual physics calculations.
It wasn't for me, but I've heard that some people like Noita, which is built around granular physics interactions.
Oxygen Not Included was more my speed, but that's more about complex, larger systems (like fluid dynamics and heat) than collision.
Maybe games with destructible structures? It depends on which is the main mechanic of the game, if it's relays on physics, there would be accurate collision detection (or at least as accurate as it needs them to be).