this post was submitted on 01 Dec 2024
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Star Citizen

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[–] [email protected] 2 points 1 month ago (1 children)

It's been a long road

getting from here to there...

[–] QuadratureSurfer 2 points 1 month ago (1 children)

It sure has. Unfortunately the current version of Pyro is a downgrade compared to the CitizenCon version of Pyro from last year.

The coronal mass ejection feature was awesome and gave it that extra feeling that Pyro is a dangerous system. I'm pretty sure they ran into issues when trying to separate that feature from occuring between the 2 systems. There are also a ton of missions that are missing compared to what we had.

But getting the sandworms will be awesome... As long as we get to see that sometime next year...

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (1 children)

Indeed I tried yesterday a salvage mission in pyro. Text suggested it to be near Pyro iv but there was no further marker.

Or at BlackRock exchange, the freight elevators are cool and work but I didn't found a commodity trading terminal (eventually I got stuck in an airlock).

Pyro as a whole really needs tons of polish.

And that corneal mass ejection, would be cool to see but perhaps at a later time.

[–] QuadratureSurfer 2 points 1 month ago

Pyro as a whole really needs tons of polish.

It absolutely does. It feels like they're pushing to meet a hard deadline to release it by the end of the year regardless of what state it's in.

I'm hoping that what they're really pushing for is just to have it open to everyone in the PTU by the end of the year and give it some more time to work out all the bugs.