this post was submitted on 24 Nov 2024
423 points (97.5% liked)

Games

16849 readers
1333 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Blue_Morpho -1 points 1 week ago (1 children)

who intended to actually live in the place rather than just chart it.

Exactly. They didn't discover it. They settled it after discovery.

single player

That's a critical qualifier because of course if it's an online game, it requires you to be online.

So saying EverQuest checked to see if you were online when you went online to play doesn't make a point.

I can find an old RTS from a failed digital distribution platform a few years earlier that also seems to qualify

If you can find it, then name it?

Combine that with how lucrative MMOs

Of course if you are playing an online game it knows that you are online!

Sure we would have ended up with Steam, but maybe not as quickly. The massive success of Steam is what caused all other large shops to copy Steam. Which is how we ended up with so many different launchers

[–] ampersandrew 3 points 1 week ago

They were the first to settle it (from a Western perspective). That's what they were pioneers of.

There are tons of online games that don't require you to be online. We know exactly how to do that, whether it's providing LAN or private servers, but the industry is happy to let you forget that. The difference with MMOs is that they charged a subscription that people were willing to pay and, for a long while at least, it was impossible to pirate, which was a goal of the industry for a long time. By no coincidence, Steam was the first big digital distribution platform right as broadband became mainstream.

And sorry, it was a third person shooter called Tex Atomic's Big Bot Battles, not a real time strategy. I confused my acronyms in my head while typing.