this post was submitted on 22 Nov 2024
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They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

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[–] [email protected] 7 points 5 days ago* (last edited 5 days ago) (2 children)

You don't have to buy it from steam, might've been more users from gamepass and xbox than steam?

[–] ampersandrew 8 points 5 days ago

Perhaps, but 10x as many? I suppose it's possible, but I don't think it's likely.

[–] [email protected] 7 points 5 days ago (2 children)

It is a flight simulator, somehow I doubt it has more console than PC users. Consoles are just too limited to satisfy that particular demographic. Can't even connect half a dozen different input devices to a console.

[–] [email protected] 8 points 5 days ago

In classic Microsoft style, "Xbox" doesn't necessarily mean the console. It's also the name of their gaming service and the store you can use to buy games on Windows.

[–] [email protected] 3 points 5 days ago (1 children)

Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?

Also when it's on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn't pay full price on steam to do 😅

[–] [email protected] 1 points 5 days ago* (last edited 5 days ago)

But yeah it definitely sounds like thier test for 200k players probably had bigger instances provisioned than what they ended up using in the production release 😅

You'd think they'd be able to do some sort of auto scaling when demand goes up though... 😅