this post was submitted on 12 Nov 2024
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I will die defending kb/m superiority over controllers, mostly because most strategy games are not made with controllers in mind at all. Also because I hate having to wait for a camera to pan around when I can do a ~~very inaccurate~~ 180º in a fraction of a second
You don't have to defend or attack any of them. Different use cases fit different devices.
Best example is GTA V. A lot of people using kb/m for the running and shooting, and the controller for driving and flying.
Definitely agree. I used to be a KB/m only person, but have changed my opinion since using a controller for a while out of necessity. Some games are simply better with a controller.
Some are much worse. FPS will never translate well to controller for me. No idea how CoD people play on console. It feels like trying to throw a ball with someone else's hand by manipulating their elbow.
The newer Doom games play well on a controller because precision movement matters more than precision aiming, so even on PC I play with a controller.
Having an analog stick instead of WSAD makes the movement much more fluid, and a double-barreled shotgun, rocket launcher, or chainsaw don't exactly require pixel-perfect aiming.
Nowadays you can achieve the same with analog keyboards. Took a bit of getting used to having control over the speed/angle by how deep your pressing the keys but works great.
You take my clicky discrete keypresses and I'll cut you.
Oh I miss my custom keeb don't get me wrong, but for gaming it has been an upgrade similar to moving from 60hz to 240hz.
Not having the actuation point set in stone but variable per key is a godsend and made wonder why it took so long to become more mainstream.
Aim assist, generally speaking. That's how they try and make it "fair" for console users.
I've never played a game where aim assist was done well enough for me. It's either too little or too much. That is probably me though.