this post was submitted on 20 Oct 2024
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I could've lived with the nostalgia baiting if they didn't write so many stupid RNG scenarios into the movie. Even the whole premise of a station coming out of nowhere, somehow somewhere flung out of orbit, somehow getting captured by their planet's orbit, just to then be on an intercept trajectory with the ring. But the whole movie adds more and more, like the ship magically sliding along the station, just to crash land in the hangar, which btw, why did they not land there, especially since they could've never fit the cryo pots through the weird little maintenance shaft they came through. Or how utterly nonsensical the no gravity acid shootout was. In a no gravity environment, stuff isn't just going to stop midair, or float in a circular pattern - it would've just splattered everywhere as soon as she started blasting them. It all felt just way too "cinema" for me. I can live with some unlikely but cool action scenarios but don't chain the whole movie up with them.
Not that everything was bad though. I loved the visuals (except for the bad deep fake later on), the world building they did on the planet (which usually falls flat in the movies), and the acting was also very good. I think they approached the whole AI vs. human consciousness & creation aspect quite a bit better than Prometheus & Covenant did (although Covenant upped Prometheus for me a little bit when it came out).
I was waiting for them to drop an exciting in-universe explanation for that and... I'm still waiting.
Things that "just happen" to move the story forward or up the peril are signs of bad writing. I'm still curious about the writing process - did the studio interfere and make them do all that or did they genuinely create exactly what they wanted to and hand it over to the studios who greenlit it without anyone along the way calling out the fact that it was terrible? I'm not sure which option I prefer.