this post was submitted on 15 Oct 2024
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Gaming

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[–] [email protected] 10 points 1 month ago* (last edited 1 month ago) (4 children)

The only game where I ever found this to be cool, is the one where you literally do that to see because you're playing as something that has no eyes and has to use echolocation.

[–] ThatWeirdGuy1001 5 points 1 month ago (3 children)

That actually sounds pretty interesting. Do you remember the name of it?

[–] themeatbridge 8 points 1 month ago

I believe one of the Arkham games had a sonar mapping feature that did something like that.

[–] [email protected] 2 points 1 month ago
[–] BroBot9000 1 points 1 month ago

Unfinished Swan is similar

[–] [email protected] 2 points 1 month ago (1 children)

I like the way Ghost of Tsushima handled open world navigation with their wind system. Instead of a big GPS line or whatever that takes away from the game, the wind blows in the direction of where you're going. Very subtle and works narratively while still being able to find where you're going easily by just observing the world around you.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (1 children)

It did that in a myriad of ways too, not even just the wind. Foxes take you to shrines, there are flocks of birds that indicate haiku spots, and golden parrots that lead you to pretty much any of the POIs you have not yet found. There is even an outfit that comes with a firefly that glows when you're nearby certain rare items.

I absolutely love it.

[–] [email protected] 1 points 1 month ago

Same here. It's grade A game design.

[–] [email protected] 1 points 1 month ago

omg I just wrote a comment about a student project with this mechanic, wishing to see it in a full production and then scrolled down and here you are telling me that game actually exists! Thank you 😁

[–] [email protected] 1 points 1 month ago

I played a pretty good vr puzzle game like that, except you had to tap your cane. It was just called blind